2014
DOI: 10.1186/2040-2392-5-37
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Facing the challenge of teaching emotions to individuals with low- and high-functioning autism using a new Serious game: a pilot study

Abstract: BackgroundIt is widely accepted that emotion processing difficulties are involved in Autism Spectrum Conditions (ASC). An increasing number of studies have focused on the development of training programs and have shown promising results. However, most of these programs are appropriate for individuals with high-functioning ASC (HFA) but exclude individuals with low-functioning ASC (LFA). We have developed a computer-based game called JeStiMulE based on logical skills to teach emotions to individuals with ASC, i… Show more

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Cited by 107 publications
(83 citation statements)
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References 63 publications
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“…To collect direct input from a participant, a conventional approach is to use a menu-driven interface or to display all possible options on the screen where a participant would choose the right answer from several response options using the mouse pointer [40,41,[59][60][61]. It is also common to require a participant to type a key as the answer, for example, "A" for the anger emotion, and "H" for the happy emotion.…”
Section: Keyboard Mouse Touch Screenmentioning
confidence: 99%
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“…To collect direct input from a participant, a conventional approach is to use a menu-driven interface or to display all possible options on the screen where a participant would choose the right answer from several response options using the mouse pointer [40,41,[59][60][61]. It is also common to require a participant to type a key as the answer, for example, "A" for the anger emotion, and "H" for the happy emotion.…”
Section: Keyboard Mouse Touch Screenmentioning
confidence: 99%
“…Many pilot studies simply validated a predefined set of hypotheses using their programs [28,38,41,85]. In all studies, the usability of the programs used could also be evaluated [61]. A special case for usability study is testing the acceptability of a new way of delivering content to individuals with ASD, such as [48,153], where a consumer-grade head-mounted virtual reality goggle was experimented.…”
Section: Program Evaluationmentioning
confidence: 99%
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