Proceedings of the 13th Annual ACM International Conference on Multimedia 2005
DOI: 10.1145/1101149.1101177
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Facilitating collective musical creativity

Abstract: We present two projects that facilitate collective music creativity over networks. One system is a participative social music system on mobile devices. The other is a collaborative music mixing environment that adheres to the Creative Commons license [1]. We discuss how network and community infrastructures affect the creative musical process, and the implications for artists creating new content for these formats. The projects described are real-world examples of collaborative systems as musical works.

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Cited by 23 publications
(15 citation statements)
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“…Tanaka [36] has similarly acknowledged the mutual constitution of spatial or distribution channels of sound and the music that resides in them. Ecological thinking extends this idea to include the interface along with the medium and any other relevant factors.…”
Section: More Meaningful Interface Evaluationsmentioning
confidence: 99%
“…Tanaka [36] has similarly acknowledged the mutual constitution of spatial or distribution channels of sound and the music that resides in them. Ecological thinking extends this idea to include the interface along with the medium and any other relevant factors.…”
Section: More Meaningful Interface Evaluationsmentioning
confidence: 99%
“…CC-Remix is a web-based system for collaborative remixing of audio [26]. The system is intended for synchronous performance and uses automatic techniques to extract interesting segments for remix, rather than allowing users to produce a collective definition of which segments are interesting.…”
Section: Related Workmentioning
confidence: 99%
“…REMOTE Applications for LANs tend toward customized avantgarde performance systems [2,7]. Distributed applications can potentially include large numbers of users via the Internet, and provide radically new modes of interaction [10,16].…”
Section: Network Musicmentioning
confidence: 99%
“…Inherent limitations of the Internet present a challenge to real-time performance. The Internet is currently better-suited for non-real-time collaborative composition, artificially-synchronized pseudo-real-time performance [14], or real-time pieces with synthetic sound that can account for latency in their design [10,16]. Real-time jamming is mainly restricted to live performance systems on LANs [2,8].…”
Section: Network Musicmentioning
confidence: 99%
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