2018
DOI: 10.1016/j.ausmj.2018.05.013
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Facilitating Co-Creation Experience in the Classroom with Lego Serious Play

Abstract: Lego Serious Play was founded within the Lego Corporation in the mid-90s as a response to an unusual problem why a company that sold creativity by the kilo was struggling for market share, profit and new thinking. Built from the ground up as a make-or-break proposition, the LSP process is an industry strength business solution designed to create conducive conditions for problem recognition, knowledge creation, and shared understanding. Based on these condition, and the 2010 open source licence of the protocol,… Show more

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Cited by 39 publications
(33 citation statements)
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“…According to Montesa-Andres, Garrigós-Simón, and Narangajavana (2014), the lecturers acted as facilitators who attempted to support the groups in their cocreative tasks. Instead of exerting pressure with regard to grading, a safe environment and social risk-taking were priorities (Dann, 2018). Nevertheless, the teams were confronted with complex entrepreneurial challenges and had to present in front of their peers to combine playful methods with high-stakes activity (James, 2015).…”
Section: Discussionmentioning
confidence: 99%
“…According to Montesa-Andres, Garrigós-Simón, and Narangajavana (2014), the lecturers acted as facilitators who attempted to support the groups in their cocreative tasks. Instead of exerting pressure with regard to grading, a safe environment and social risk-taking were priorities (Dann, 2018). Nevertheless, the teams were confronted with complex entrepreneurial challenges and had to present in front of their peers to combine playful methods with high-stakes activity (James, 2015).…”
Section: Discussionmentioning
confidence: 99%
“…These aims are achieved through team participation in a learning activity based on LEGO Serious Play, which is a “methodology that uses Lego bricks as a medium for communication, expression, and problem-solving” (Peabody & Noyes, 2017, p. 233). In developing the LEGO activity for this first stage, the first author was informed by research into the LEGO Serious Play concept (Blair & Rillo, 2016; Dann, 2018; Kristiansen & Rasmussen, 2014; Peabody & Noyes, 2017) as well as the LEGO Serious Play open-source guide (2010). The first author also corresponded with Dr. Marko Rillo about his work in developing teaching practices associated with the concept of LEGO Serious Play and drew on his instructional videos (SeriousPlayPro, 2016), along with other referenced resources.…”
Section: The Creative Play Methods For Teaching Scenario Planningmentioning
confidence: 99%
“…Classroom competition depends on many aspects and manages by many factors [16], [17]. The teacher and the student are the two important issues in the educational process (considering the surrounding environment) [18], [19].…”
Section: Classroom Scenariomentioning
confidence: 99%