2008
DOI: 10.1145/1409060.1409074
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Facial performance synthesis using deformation-driven polynomial displacement maps

Abstract: Motion captureDeformed Adding medium Adding high Ground truth markers neutral mesh frequency displacements frequency displacements geometry Figure 1: We synthesize new high-resolution geometry and surface detail from sparse motion capture markers using deformation-driven polynomial displacement maps; our results agree well with high-resolution ground truth geometry of dynamic facial performances. AbstractWe present a novel method for acquisition, modeling, compression, and synthesis of realistic facial deforma… Show more

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Cited by 108 publications
(67 citation statements)
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“…One solution to the problem of marker-less facial capture is the use of depth and/or color data obtained from structured light systems [Zhang et al 2004;Ma et al 2008;Li et al 2009;Weise et al 2009]. For example, Zhang and colleagues [2004] captured 3D facial geometry and texture over time and built the correspondences across all the facial geometries by deforming a generic face template to fit the acquired depth data using optical flow computed from image sequences.…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…One solution to the problem of marker-less facial capture is the use of depth and/or color data obtained from structured light systems [Zhang et al 2004;Ma et al 2008;Li et al 2009;Weise et al 2009]. For example, Zhang and colleagues [2004] captured 3D facial geometry and texture over time and built the correspondences across all the facial geometries by deforming a generic face template to fit the acquired depth data using optical flow computed from image sequences.…”
Section: Introductionmentioning
confidence: 99%
“…For example, Zhang and colleagues [2004] captured 3D facial geometry and texture over time and built the correspondences across all the facial geometries by deforming a generic face template to fit the acquired depth data using optical flow computed from image sequences. Ma et al [2008] achieved high-resolution facial reconstructions by interleaving structured light with spherical gradient photometric stereo using the USC Light Stage. Recently, Li and his colleagues [2009] captured dynamic depth maps with their realtime structured light system and fitted a smooth template to the captured depth maps.…”
Section: Introductionmentioning
confidence: 99%
“…The work of Alexander et al [2013] recently extended this approach to enable real-time rendering of highly detailed facial rigs. Structured light and laser scanners have also been used to acquire facial geometry at the wrinkle scale [Zhang et al 2004;Ma et al 2008;Li et al 2009;Huang et al 2011]. Similarly, the setup of [Beeler et al 2010;Beeler et al 2011] is capable of reconstructing fine-scale detail using multiple calibrated/synchronized DSLR cameras.…”
Section: Dynamic Modelingmentioning
confidence: 99%
“…Researchers have also developed a variety of algorithms, interfaces, and tools to allow users to directly manipulate 3D facial mesh models [22,23]. Recent data-driven facial editing and deformation algorithms utilize the statistical correlations in precollected facial datasets [24][25][26][27][28]. Notably, Blanz and Vetter [29] build a 3D morphable face model by constructing principal component analysis (PCA) spaces from the 3D geometry and texture of a scanned 3D face dataset and demonstrate that the constructed face PCA spaces can be used for various face synthesis and editing applications.…”
Section: Dmentioning
confidence: 99%