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2015
DOI: 10.1145/2766939
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Facial performance sensing head-mounted display

Abstract: To enable immersive face-to-face communication in virtual worlds, the facial expressions of a user have to be captured while wearing a virtual reality head-mounted display. Because the face is largely occluded by typical wearable displays, we have designed an HMD that combines ultra-thin strain sensors with a head-mounted RGB-D camera for real-time facial performance capture and animation. AbstractThere are currently no solutions for enabling direct face-to-face interaction between virtual reality (VR) users w… Show more

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Cited by 168 publications
(124 citation statements)
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References 38 publications
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“…From an objective perspective this makes sense particularly for social VR: having a body is an important aspect of social interaction, since it allows us to keep peripersonal spaces (proxemics) or show expressions when interacting with others (Llobera et al, 2010;Trutoiu et al, 2011;Kastanis and Slater, 2012;Li et al, 2015).…”
Section: Embodiment Presence and Immersionmentioning
confidence: 99%
“…From an objective perspective this makes sense particularly for social VR: having a body is an important aspect of social interaction, since it allows us to keep peripersonal spaces (proxemics) or show expressions when interacting with others (Llobera et al, 2010;Trutoiu et al, 2011;Kastanis and Slater, 2012;Li et al, 2015).…”
Section: Embodiment Presence and Immersionmentioning
confidence: 99%
“…Many scholars have studied how to use these devices in different scenarios. Li et al [11] studied the use of a helmet display for facial expression perception. In their follow-up [12] , they also explored the use of helmet displays for face animation and speech synthesis.…”
Section: Helmet Displaymentioning
confidence: 99%
“…User immersion was maximized by considering not only simple props such as a wall and door, but also diverse physical objects and effects including ledges, steps, switches, portals, and wind. In addition, Li et al [22] reflected change of expression by detecting user's face movement with a sensor attached to HMD and reflecting it on the virtual reality. In their study, change of expression was detected through a head-mounted RGB-D camera and movement of mouth was particularly computed in detail to be applied to the virtual character.…”
Section: Virtual Realitymentioning
confidence: 99%