The Oxford Handbook of Affective Computing 2015
DOI: 10.1093/oxfordhb/9780199942237.013.028
|View full text |Cite
|
Sign up to set email alerts
|

Facial Expressions of Emotions for Virtual Characters

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
1
0

Year Published

2020
2020
2023
2023

Publication Types

Select...
2

Relationship

0
2

Authors

Journals

citations
Cited by 2 publications
(1 citation statement)
references
References 41 publications
0
1
0
Order By: Relevance
“…For example, when self-alike avatars were used, users tend to focus elsewhere rather than on the avatar. Violante et al [34] investigated the effects of VCs on consumer shopping behavior. The results indicate that utilizing VR in the marketing sector can help engage consumers by providing a virtual experience of the product which they want.…”
Section: Virtual Characters and Emotional Engagementmentioning
confidence: 99%
“…For example, when self-alike avatars were used, users tend to focus elsewhere rather than on the avatar. Violante et al [34] investigated the effects of VCs on consumer shopping behavior. The results indicate that utilizing VR in the marketing sector can help engage consumers by providing a virtual experience of the product which they want.…”
Section: Virtual Characters and Emotional Engagementmentioning
confidence: 99%