Summary. Dynamic surfaces arise in many applications, such as free surfaces in multiphase ows and moving interfaces in uid-solid interactions. In many applications, an explicit surface triangulation is used to track the dynamic surfaces, posing signicant challenges in adapting their meshes, especially if large curvatures and sharp features may dynamically appear or vanish as the surfaces evolve. In this paper, we present an anisotropic mesh adaptation technique to meet these challenges. Our technique strives for optimal aspect ratios of the triangulation to reduce interpolation errors and to capture geometric features based on a novel extension of the quadric-based surface analysis. Our adaptation algorithm combines the operations of vertex redistribution, edge ipping, edge contraction, and edge splitting. Experimental results demonstrate the eectiveness of our anisotropic adaptation techniques for static and dynamic surfaces.