2007
DOI: 10.1016/j.jcp.2006.05.021
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Face offsetting: A unified approach for explicit moving interfaces

Abstract: Dynamic moving interfaces are central to many scientific, engineering, and graphics applications. In this paper, we introduce a novel method for moving surface meshes, called the face offsetting method, based on a generalized Huygens' principle. Our method operates directly on a Lagrangian surface mesh, without requiring an Eulerian volume mesh. Unlike traditional Lagrangian methods, which move each vertex directly along an approximate normal or user-specified direction, our method propagates faces and then re… Show more

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Cited by 77 publications
(77 citation statements)
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“…Surface propagation is commonly implemented using the level set method, which operates on a volumetric representation for robustness, but suffer appearance artifacts and additional volumetric work for a surface simulation, which can be reduced by adaptive and compressed level set methods, (e.g., [HNB * 06]). Surface meshes can also be robustly propagated, (e.g., [Jia07]). We utilize the deformable simplicial complex (DSC) [Mis10,MB12] which also maintains an interior and exterior tetrahedral mesh.…”
Section: Related Workmentioning
confidence: 99%
“…Surface propagation is commonly implemented using the level set method, which operates on a volumetric representation for robustness, but suffer appearance artifacts and additional volumetric work for a surface simulation, which can be reduced by adaptive and compressed level set methods, (e.g., [HNB * 06]). Surface meshes can also be robustly propagated, (e.g., [Jia07]). We utilize the deformable simplicial complex (DSC) [Mis10,MB12] which also maintains an interior and exterior tetrahedral mesh.…”
Section: Related Workmentioning
confidence: 99%
“…In these tests, we propagate each vertex using the fourth-order Runge-Kutta integration scheme and then adapt the surface anisotropically. The time step was controlled using the approach of Jiao [21] to prevent mesh folding. We perform anisotropic mesh smoothing at every time step and invoke the full-edged anisotropic adaptation every few iterations or when the time step becomes too small.…”
Section: Remeshing Static Surfacesmentioning
confidence: 99%
“…This equation constrains the search direction within the local tangent space at vertex i without having to project its neighborhood onto a plane. We estimate the tangent space as in [23]. In particular, at each vertex v, suppose v is the origin of a local coordinate frame, and m is the number of the faces incident on v. Let N be an 3 × m matrix whose ith column vector is the unit outward normal to the ith incident face of v, and W be an m × m diagonal matrix with W ii equal to the face area associated with the ith face.…”
Section: Mesh Optimization For Curved Surfacesmentioning
confidence: 99%
“…To address this problem, we introduce an asynchronous step-size control. For each triangle p i p j p k , we solve for the maximum α ≤ 1 such that [23]. We reduce d i at vertex i by a factor equal to the minimum of the αs of its incident faces.…”
Section: Mesh Optimization For Curved Surfacesmentioning
confidence: 99%
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