2013 6th International IEEE/EMBS Conference on Neural Engineering (NER) 2013
DOI: 10.1109/ner.2013.6695882
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EyePhone: A mobile EOG-based Human-Computer Interface for assistive healthcare

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Cited by 13 publications
(11 citation statements)
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“…Particularly, because the eyes and related facial muscles are rarely affected by neuromuscular mobility impairments, many HCI systems are developed by translating electrooculography (EOG) signals generated by intended actions of these intact organs to control commands. A majority of existing EOG-HCI systems [4][5][6][7] rely on multi wet electrodes, because they can achieve a high signal-to-noise ratio (SNR) of EOG and can provide more discriminative information for recognizing more types of eye activities. As a result, characteristic structure of EOG in temporal or spatial domain can be more accurately extracted by multiple wet electrodes, and hence the systems are more capable of classifying different types of eye-movements such as looking at different directions, resulting in a higher system performance score.…”
Section: Introductionmentioning
confidence: 99%
“…Particularly, because the eyes and related facial muscles are rarely affected by neuromuscular mobility impairments, many HCI systems are developed by translating electrooculography (EOG) signals generated by intended actions of these intact organs to control commands. A majority of existing EOG-HCI systems [4][5][6][7] rely on multi wet electrodes, because they can achieve a high signal-to-noise ratio (SNR) of EOG and can provide more discriminative information for recognizing more types of eye activities. As a result, characteristic structure of EOG in temporal or spatial domain can be more accurately extracted by multiple wet electrodes, and hence the systems are more capable of classifying different types of eye-movements such as looking at different directions, resulting in a higher system performance score.…”
Section: Introductionmentioning
confidence: 99%
“…Cellular phone based patient monitoring system (C-SMART) [32], mobile phone based fall detection system on Android platform [33], personal heart monitoring and rehabilitation system using smart phones [34], a mobile health monitoring system for elderly people (iCare) [35], MobiHealth-a vital telemonitoring and tele-treatment system based on a body area network (BAN) and mobile healthcare service platform using next generation public wireless networks [36], smartphone based body area network system (SBBANS) [37], Android based fall detection system with physiological data monitoring [38], mobile based multi-function health monitoring system [39], human activity recognition system combining accelerometer data and GPS of android-based smartphone [40], daily mood assessment using mobile phone sensing [41], a mobile EOG-based human computer interface for assistive healthcare (EyePhone) [42], smartphone-based sleep quantity measuring and modelling algorithm [43], an android-based mobile healthcare system incorporating PSoC and cloud storage [44], smartphone-based continuous monitoring system for home-bound elders and patients [45] have been found in literature which have extensively used cellular phones and smartphones for efficient, wearable and portable healthcare systems.…”
Section: Cellular and Smartphone Based E-healthcare Systemsmentioning
confidence: 99%
“…Recently, electrooculography (EOG)-based HMI, which infers users' intention from eye movements, such as blinking and looking up/down/left/right, has emerged as a promising technology [2][3][4][5][6][7]. The advantages of EOG as a control signal for HMI include (1) EOG can be easily observed from most people who can move their eyes and the signal patterns are highly consistent and (2) eye movements are intentional and natural movements that do not introduce uncomfortable experience to users.…”
mentioning
confidence: 99%
“…Therefore, EOG-HMI has been considered as a practical alternative to some conventional EEG-based HMIs such as motor-imagery EEG-based HMI systems that cannot work for specific cohorts [8] and visual evoked potentials-based HMIs that can easily fatigue users [9]. However, most existing EOG-HMI systems acquire EOG signals from multiple (3~8) wet and often pre-wired electrodes placed around the eyes and the setup is not convenient and user-friendly [2][3][4][5]. More importantly, although signal processing algorithms, such as wavelet filtering and support vector machines (SVM), are useful for removing noise and improving recognition accuracy of EOG [6,7], they are usually hardware-and power-intensive in practice.…”
mentioning
confidence: 99%
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