2019
DOI: 10.16910/jemr.12.1.3
|View full text |Cite
|
Sign up to set email alerts
|

Eye tracking in virtual reality

Abstract: The intent of this paper is to provide an introduction into the bourgeoning field of eye tracking in Virtual Reality (VR). VR itself is an emerging technology on the consumer market, which will create many new opportunities in research. It offers a lab environment with high immersion and close alignment with reality. An experiment which is using VR takes place in a highly controlled environment and allows for a more in-depth amount of information to be gathered about the actions of … Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

2
152
0
2

Year Published

2020
2020
2024
2024

Publication Types

Select...
4
3
2

Relationship

1
8

Authors

Journals

citations
Cited by 249 publications
(172 citation statements)
references
References 22 publications
(27 reference statements)
2
152
0
2
Order By: Relevance
“…This is comparable to previous work by Zelinksy (2008) who found a Mean Number of Fixations of 4.8 on targets when searching for military tanks in a realistic scene. We found that subjects looked at objects with a Mean Dwell Time of 2.60 seconds per each object, which is comparable to work by Clay et al (2019), who found a Mean Dwell Time of 5.53 seconds on visual objects for subjects who freely navigated and observed houses (considerably larger than most our targets) in a virtual environment town. We found that fixations on the surrounding terrain and sky compromised, on average, about 47% of all fixations.…”
Section: Resultssupporting
confidence: 86%
See 1 more Smart Citation
“…This is comparable to previous work by Zelinksy (2008) who found a Mean Number of Fixations of 4.8 on targets when searching for military tanks in a realistic scene. We found that subjects looked at objects with a Mean Dwell Time of 2.60 seconds per each object, which is comparable to work by Clay et al (2019), who found a Mean Dwell Time of 5.53 seconds on visual objects for subjects who freely navigated and observed houses (considerably larger than most our targets) in a virtual environment town. We found that fixations on the surrounding terrain and sky compromised, on average, about 47% of all fixations.…”
Section: Resultssupporting
confidence: 86%
“…As noted previously, our virtual environment allowed subjects to view objects down the path or to look around to their surroundings. Here, subjects appeared to fixation on objects relatively further away in their environment, which was previously noted for studies measuring gaze in a virtual setting (Clay et al, 2019). However, we would expect there to be some discrepancy between our findings and what occurs in real-world ambulation.…”
Section: Discussionmentioning
confidence: 56%
“…We have shown that the benefits of the MAD estimator mainly accrue at high noise levels. This is particularly important in non-ideal experimental conditions that can lead to noisier data, such as unrestrained viewing, or when working with younger, older, or clinical populations (Bargary et al, 2017;Rütsche et al, 2006), as well as in more realistic virtual or game-like settings (Clay et al, 2019). The other benefit of MAD is that it allows experimentalists to define a confidence level (lambda parameter), as required by the experimental questions/equipment.…”
Section: Discussionmentioning
confidence: 99%
“…ET allows constantly measuring the eyes' displacements within the monitor screen's spatial working area (Cipresso et al, 2013b). In particular, it will enable calculating the subject gaze's direction in the 3D environment, defining regions of interest in 3D space and fixation time of each region (Clay et al, 2019). Over the years, several studies showed that antisaccade (AS) eye movements obtained with an AS task (AST) can be considered a good indicator of executive dysfunction (e.g., inhibition control) in patients with neurological disease and in elderly subjects (Mirsky et al, 2013).…”
Section: Eye Trackersmentioning
confidence: 99%