2016 IEEE Symposium on 3D User Interfaces (3DUI) 2016
DOI: 10.1109/3dui.2016.7460030
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Eye tracking for locomotion prediction in redirected walking

Abstract: Model predictive control was shown to be a powerful tool for Redirected Walking when used to plan and select future redirection techniques. However, to use it effectively, a good prediction of the user's future actions is crucial. Traditionally, this prediction is made based on the user's position or current direction of movement. In the area of cognitive sciences however, it was shown that a person's gaze can also be highly indicative of his intention in both selection and navigation tasks.In this paper, this… Show more

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Cited by 29 publications
(21 citation statements)
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References 25 publications
(37 reference statements)
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“…Eye trackers have become more prevalent in 3D environments such as VR with several commercial products available such as the HoloLens 2, HTC Vive Pro Eye and the FOVE 0. This development has sparked an increase in eye tracking research in 3D environments, and eye tracking has been used for measuring and leveraging gaze behaviour [1,2,47,48], foveated rendering [38], as well as redirected walking [58].…”
Section: Gaze Interaction In 3d Environmentsmentioning
confidence: 99%
“…Eye trackers have become more prevalent in 3D environments such as VR with several commercial products available such as the HoloLens 2, HTC Vive Pro Eye and the FOVE 0. This development has sparked an increase in eye tracking research in 3D environments, and eye tracking has been used for measuring and leveraging gaze behaviour [1,2,47,48], foveated rendering [38], as well as redirected walking [58].…”
Section: Gaze Interaction In 3d Environmentsmentioning
confidence: 99%
“…Steering Algorithms: In order to calculate the amount of redirection, two parameters are required: the target direction of the user (a) in the VE, and (b) in the PTS. There are many methods for predicting the target direction in VE ranging from using the user's past walking direction [57], to head rotations [46], and gaze direction [58]. As there are spatial constraints in terms of the available PTS, the user must be steered away from the boundaries of the PTS i.e.…”
Section: Steering Algorithms Resetting Phase and Natural Visual Suppmentioning
confidence: 99%
“…After more simple approaches of predicting a user's locomotion like [11,14,15], which are mainly based on extrapolating the user's current or recent movement, there is recent work by Gandrud et al [4] and Zank et al [16,17]. Here, eye tracking or models of human locomotion are used to provide a more sophisticated prediction of a user's destination that incorporates knowledge of human locomotion as well as the Virtual Environment into the prediction.…”
Section: Predictionmentioning
confidence: 99%
“…They use the fact that human locomotion is stereotypical [5], which allows generic models of human locomotion to be combined with predefined target points to assign probabilities to individual targets. Other approaches also use distinct target locations in combination with eye tracking to estimate the user's intention [4,17].…”
Section: Introductionmentioning
confidence: 99%