Research Anthology on Game Design, Development, Usage, and Social Impact 2022
DOI: 10.4018/978-1-6684-7589-8.ch027
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Eye of the Beholder

Abstract: Gamification, the idea of using game design elements to make tasks more engaging, is used in many contexts. The enthusiasm for gamification and its potential uses can be seen in different research—as well as business fields. As of this day, there exists no dominant design principle or standard on how to construct a gamified solution. However, there seem to exist generic dogmas on what a gamification solution should include, look, and feel like. The theories used to explain the gamification techniques often ori… Show more

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