2021
DOI: 10.16910/jemr.12.3.0
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Eye movements in real and simulated driving and navigation control - Foreword to the Special Issue

Abstract: The control of technological systems by human operators has been the object of study for many decades. The increasing complexity in the digital age has made the optimization of the interaction between system and human operator particularly necessary.. In the present thematic issue, ten exemplary articles are presented, ranging from observational field studies to experimental work in highly complex navigation simulators. For the human operator, the processes of attention play a crucial role, which are captured … Show more

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Cited by 3 publications
(3 citation statements)
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“…Eye tracking has long been utilized in driving and navigation training simulators. (Groner & Kasneci, 2021). Recently, there is evidence of using eye-tracking for expertise assessment and expertnovice differences in visual arts, poetry, and music (Fokin, Blohm, & Riekhakainen, 2022;Kolodziej, Majkowski, Francuz, Rak, & Augustynowicz, 2018;Perra, Latimier, Poulin-Charronnat, Baccino, & Drai-Zerbib, 2022).…”
Section: Industrial Applications Of Eye Trackingmentioning
confidence: 99%
See 1 more Smart Citation
“…Eye tracking has long been utilized in driving and navigation training simulators. (Groner & Kasneci, 2021). Recently, there is evidence of using eye-tracking for expertise assessment and expertnovice differences in visual arts, poetry, and music (Fokin, Blohm, & Riekhakainen, 2022;Kolodziej, Majkowski, Francuz, Rak, & Augustynowicz, 2018;Perra, Latimier, Poulin-Charronnat, Baccino, & Drai-Zerbib, 2022).…”
Section: Industrial Applications Of Eye Trackingmentioning
confidence: 99%
“…Eye tracking has long been utilized in driving and navigation training simulators. ( 24 ). Recently, there is evidence of using eye-tracking for expertise assessment and expert-novice differences in visual arts, poetry, and music ( 20 ; 35 ; 46 ).…”
Section: Introductionmentioning
confidence: 99%
“…There are also solutions that allow adding binocular eye-tracking to existing headsets, for example, a binocular add-on by Pupil Labs. Eye-tracking has increasingly started to be used in real-time visual applications, including games (Sundstedt, 2012 ), simulators (Groner and Kasneci, 2021 ), and visual analytics (Burch, 2021 ). These applications generate more data than ever, and this trend is likely to continue.…”
Section: Introductionmentioning
confidence: 99%