2005
DOI: 10.1016/j.cviu.2004.07.010
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Eye gaze tracking techniques for interactive applications

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Cited by 591 publications
(351 citation statements)
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References 24 publications
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“…In diagnostic applications EGTs are used to quantify a user's attention, while in interactive applications EGTs are used to interact with the user for use in a device or computer [3]. According to the distance between the EGT capture device and the human subject's eyes, EGT systems are categorized into Remote Eye and Gaze Tracking systems (REGT) and Head Mounted Eye and Gaze tracking systems (HEGT).…”
Section: Eye and Gaze Trackingmentioning
confidence: 99%
See 1 more Smart Citation
“…In diagnostic applications EGTs are used to quantify a user's attention, while in interactive applications EGTs are used to interact with the user for use in a device or computer [3]. According to the distance between the EGT capture device and the human subject's eyes, EGT systems are categorized into Remote Eye and Gaze Tracking systems (REGT) and Head Mounted Eye and Gaze tracking systems (HEGT).…”
Section: Eye and Gaze Trackingmentioning
confidence: 99%
“…The study of this originated from the field of psychology has now gained popularity within the field of computer science and in particular, Human-Computer Interaction (HCI). The fundamental goal of eye and gaze tracking is to estimate the direction of gaze of a person [3], and its output should be an estimation of the projected point of view with regards to the person [2]. An ideal eye gaze tracker should be accurate, reliable, robust, non-intrusive, operate as close to real-time as possible, be robust to head motion vibrations, and not require complex calibration procedures [3].…”
Section: Eye and Gaze Trackingmentioning
confidence: 99%
“…In the gaze-estimation block, the glints and pupil positions are used as input to the function that estimates the gaze-point coordinates in the screen. Generally, a second-or third-order polynomial is selected as the gaze estimation function based on unknown coefficients [26][27] in which glints and pupil center positions are used as input variables:…”
Section: Video-oculographic Systemmentioning
confidence: 99%
“…[4] for a review). These systems do not require any equipment to be mounted on the user and allow the user to move their head freely within certain limits.…”
Section: Introductionmentioning
confidence: 99%