In this paper we show how a system for performing automatic surface model acquisition from single object views can be designed. The surface acquisition process is a two step one. Firstly, the surface normals are computed using a shape-from-shading algorithm. Secondly, the field of surface normals is integrated into a 3D surface. For the surface integration step, we have performed experiments with two alternatives. The first of these is a geometric surface integration algorithm. The second alternative comprises a graph-spectral surface integration algorithm. We present results on images of classical statues and provide a preliminary quantitative study.
. INTRODUCTIONSurface acquisition provides a route to automatic object and scene modelling that is of potential practical use to the computer graphics community. Broadly speaking, existing methods may be divided into those that are geometrical in nature and those that are based upon photometric models. Turning our attention first to the geometric methods, the main contribution here has been to exploit projective geometry to develop algorithms for 3D object reconstruction [1]. Methodologically, the idea underpinning these algorithms is that of recovering both planar and curved surfaces from multiple views making use of calibration data and correspondance information. For curved surfaces there has been considerable success in using turntable sequences for surface reconstruction from both detected feature points and occluding contours [2]. Photometric methods, on the other hand, aim to recover surface information from shading or texture variations. This is a classical problem in the computer vision community, which has lead to a considerable literature on the development of algorithms for shape-fromshading [3], photometric stereo [4] and shape-from-texture [5]. However, the drawbacks of these algorithms are twofold. Firstly, they tend to oversmooth surface detail. Secondly, they are prone to error due to their numerical inestability.In an effort to overcome the problems, Worthington and Hancock have developed a new framework for shape-from-shading [3] in which the image irradiance equation is treated as a hard constraint. The method delivers fields of surface normals (Gauss maps) at output. From the field of surface normals, the surface height may be recovered by applying a surface integration algorithm as a post-processing step.Our aim in this paper is to show how a surface acquisition system may be designed. We depart from the fact that a complete 3D representation of the object requires the depth information and the £ Supported by CONACYT, under grant No. 146475/151752. surface normals to be at hand. This becomes evident ever since the normals are of capital importance for accelerating complex rendering tasks, while the depth data is essential when a mesh or spline representation is required. Following this rationale, our acquisition system makes use of shape-from-shading algorithms and surface height integration methods for recovering the field of surfa...