2011
DOI: 10.1109/tvcg.2011.198
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Extinction-Based Shading and Illumination in GPU Volume Ray-Casting

Abstract: Direct volume rendering has become a popular method for visualizing volumetric datasets. Even though computers are continually getting faster, it remains a challenge to incorporate sophisticated illumination models into direct volume rendering while maintaining interactive frame rates. In this paper, we present a novel approach for advanced illumination in direct volume rendering based on GPU ray-casting. Our approach features directional soft shadows taking scattering into account, ambient occlusion and color… Show more

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Cited by 46 publications
(46 citation statements)
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References 24 publications
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“…However, these methods do not incorporate physically based global illumination effects. Schlegel et al [35] used summed area tables (SATs) to achieve interactive dynamic complex lighting. Ament et al [3] also utilize SATs with different sampling patterns to support coherent calculation of up to six orthodirectional light sources.…”
Section: Related Workmentioning
confidence: 99%
“…However, these methods do not incorporate physically based global illumination effects. Schlegel et al [35] used summed area tables (SATs) to achieve interactive dynamic complex lighting. Ament et al [3] also utilize SATs with different sampling patterns to support coherent calculation of up to six orthodirectional light sources.…”
Section: Related Workmentioning
confidence: 99%
“…Object space occlusion, for example [Kronander et al 2012], offers better quality while the cost of visibility estimation is still high. Summed area table (SAT) based techniques [Díaz et al 2010;Schlegel et al 2011] provide an efficient way to integrate occlusion/distinction in certain volume regions and can render global shadows. But the simplified approximation cannot produce good multiple scattering effects such that the overall shading quality is limited.…”
Section: Related Workmentioning
confidence: 99%
“…Many recent volume rendering techniques are also based on such framework (e.g. [Schlegel et al 2011;Kronander et al 2012]). Therefore, we also follow this strategy to derive a novel PDE-based volume illumination method.…”
Section: Illumination Modelmentioning
confidence: 99%
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“…One example is the summed area table-based technique presented by Schlegel et al [63]. They precompute a summed area table which is co-registered with the volume data and use it to improve the performance of estimating the attenuation of light during rendering.…”
Section: Enhancing Salient Features Using Illuminationmentioning
confidence: 99%