Proceedings of the 39th Annual Hawaii International Conference on System Sciences (HICSS'06) 2006
DOI: 10.1109/hicss.2006.179
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Extending the Use of Games in Health Care

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Cited by 46 publications
(29 citation statements)
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“…Watters et al [Watters et al 2006] explored the use of games for children with long-term treatment regimes, demonstrating that motivation for compliance is a key reason in the success of the treatment. Watters et al [Watters et al 2006] presents as goals: provide easy and continual gaming access on a range of computing appliances; offer games that can be personalized and are adaptable based on the child's interests or specific illness; and keep up novelty and interest in the treatment over time.…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…Watters et al [Watters et al 2006] explored the use of games for children with long-term treatment regimes, demonstrating that motivation for compliance is a key reason in the success of the treatment. Watters et al [Watters et al 2006] presents as goals: provide easy and continual gaming access on a range of computing appliances; offer games that can be personalized and are adaptable based on the child's interests or specific illness; and keep up novelty and interest in the treatment over time.…”
Section: Related Workmentioning
confidence: 99%
“…Watters et al [Watters et al 2006] presents as goals: provide easy and continual gaming access on a range of computing appliances; offer games that can be personalized and are adaptable based on the child's interests or specific illness; and keep up novelty and interest in the treatment over time. This work shows the importance of games in health-care but did not focus in children with Down Syndrome.…”
Section: Related Workmentioning
confidence: 99%
“…In addition, the system employs sensing devices and a 3D motion-sensing camera to accurately understand the users' exercise progress, including calories burned, heart rate variability (HRV; including LF%, HF%, and LF/HF), real-time COP, and exercise compliance represented by motion similarity [2,[9][10][11][12].…”
Section: Motion-sensing Rehabilitation Exercise Systemmentioning
confidence: 99%
“…Also, various health games addressing patient needs and motivation are available, which can generally be categorized as games for learning, games as distraction or games as coach [33]. Currently, a wide range of games for health focuses on learning and distraction, frequently dealing with chronic conditions, for instance diabetes and asthma [4,21] or severe illness such as cancer [17].…”
Section: Related Workmentioning
confidence: 99%