Proceedings of the 7th Annual ACM Symposium on User Interface Software and Technology - UIST '94 1994
DOI: 10.1145/192426.192500
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Extending a graphical toolkit for two-handed interaction

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Cited by 29 publications
(25 citation statements)
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“…The two-handed method outperformed the one-handed technique, which was most commonly used in 1986 when the experiment was conducted, and also is today. This early research supports the results of numerous other research projects [1][2][3]6,7,9,11,12,14,16,17,23,30,35], which all have come to the conclusion that bi-manual interaction, either using both hands or multiple fingers, is more efficient than using only one hand or a single-touch technique. What appears interesting, is the fact that poor design can make interaction with two hands worse than with one [16].…”
Section: Efficiency and Accuracy Using Multi -Touch Vs Single Touchsupporting
confidence: 81%
“…The two-handed method outperformed the one-handed technique, which was most commonly used in 1986 when the experiment was conducted, and also is today. This early research supports the results of numerous other research projects [1][2][3]6,7,9,11,12,14,16,17,23,30,35], which all have come to the conclusion that bi-manual interaction, either using both hands or multiple fingers, is more efficient than using only one hand or a single-touch technique. What appears interesting, is the fact that poor design can make interaction with two hands worse than with one [16].…”
Section: Efficiency and Accuracy Using Multi -Touch Vs Single Touchsupporting
confidence: 81%
“…During two-handed interaction, both hands have different roles that depend on each other with respect to three rules: the dominant hand (DH) moves within the frame of reference defined by the non-dominant hand (NDH); the sequence of motion generally sees the NDH setting the reference frame prior to actions with the DH being made within that context; and that the DH works at a higher level of precision than the NDH in both spatial and temporal terms. Follow-up research has extensively investigated different facets of these hypotheses, such as the importance of visual and kinesthetic feedback for bimanual tasks [1,3] and differences between symmetric [24,31] and asymmetric [10,11,18] bimanual input.…”
Section: Models and Frameworkmentioning
confidence: 99%
“…Other instruments behave as active values, and can be used to communicate between Whizz constructions and other pieces of software: they are variables, that can be modified in a program, as well as instruments, that emit their new values when modified. Flows from different sources can also be combined, for instance when using several input devices at a time: Whizz has been successfully used to implement two-handed input (Chatty, 1994).…”
Section: The Conceptual Model Of Whizzmentioning
confidence: 99%