Handbook of Human Factors and Ergonomics 2021
DOI: 10.1002/9781119636113.ch30
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Extended Reality (Xr) Environments

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Cited by 26 publications
(9 citation statements)
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References 150 publications
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“…Three Studies Addressed The Role Of Individual Cybersickness Susceptibility (Two Of Which Were Mentioned Immediately Above) 12) Golding et al found that sickness severity in a moving visual surround is predicted by history of susceptibility to motion sickness, migraine, and fainting. They did not detect a relationship between sickness and vection, adding to the many studies failing to find this relation (Lawson, 2014a;Stanney et al, 2021). 7 Consistent with the literature (Lawson, 2014a;Stanney et al, 2020a)…”
Section: Three Articles Explored Additional Effectsmentioning
confidence: 67%
See 1 more Smart Citation
“…Three Studies Addressed The Role Of Individual Cybersickness Susceptibility (Two Of Which Were Mentioned Immediately Above) 12) Golding et al found that sickness severity in a moving visual surround is predicted by history of susceptibility to motion sickness, migraine, and fainting. They did not detect a relationship between sickness and vection, adding to the many studies failing to find this relation (Lawson, 2014a;Stanney et al, 2021). 7 Consistent with the literature (Lawson, 2014a;Stanney et al, 2020a)…”
Section: Three Articles Explored Additional Effectsmentioning
confidence: 67%
“…While the explanatory capabilities of a complete motion/ simulator/cybersickness theory have been described (Lawson, 2014a), there is no universally accepted theory. Six hypotheses were discussed by Stanney et al (2021) and ten by Keshavarz et al (2014). Most of these can be grouped into four established categories (Table 26.1, Keshavarz et al), which in Table 1 are linked to the 12 articles in this Research Topic.…”
Section: Causal Hypotheses Relevant To the 12 Topic Articlesmentioning
confidence: 99%
“…These adverse effects can have diverse etiologies ( Keshavarz et al, 2014 ; Lawson, 2014 ; Stanney et al, 2020a ) and can strongly limit the adoption of VR-based systems. While earlier HMD elicited cybersickness in a non-negligible percentage of users ( Lawson, 2014 ), reports of cybersickness are not common in modern HMDs and they can be strongly further reduced, and potentially eliminated, by appropriate design choices ( Stanney et al, 2020b ; Stanney et al, 2021 ) or subject-specific settings ( Stanney et al, 2020a ). In our experiments, no patient reported symptoms of cybersickness and the majority of them reported almost no mental or physical fatigue after their VR session (see Supplementary Figure S3 ).…”
Section: Discussionmentioning
confidence: 99%
“…XR is an extension of the physical reality generated by technologies and therefore based on technologies to computer-generate immersive experiences [7,9]. XR technologies consist of hardware systems that create a feeling of immersion for users [27].…”
Section: Extended Reality Technologiesmentioning
confidence: 99%
“…As a result, the umbrella term Extended Reality (XR) emerged, containing all forms of combinations of real and virtual surroundings and encompassing Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) [6,7]. All forms of XR that frequently appear in literature share the following understanding [8][9][10][11][12]:…”
Section: Introductionmentioning
confidence: 99%