2005
DOI: 10.1007/11550617_35
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Extended Behavior Networks and Agent Personality: Investigating the Design of Character Stereotypes in the Game Unreal Tournament

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Cited by 2 publications
(1 citation statement)
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“…Its action selection mechanism is based on a Behavior Network which provides a certain level of flexibility to the behavior generation mechanism. The Behavior Network is an action selection mechanism originally introduced by Maes (1989) and, after some criticism (Tyrrell, 1993), further extended by others (Goetz, 1997;Goetz & Walters, 1997;Dorer, 2004;Pinto, 2005;Pinto & Alvares, 2005).…”
Section: The Action Selection System In Cace-camentioning
confidence: 99%
“…Its action selection mechanism is based on a Behavior Network which provides a certain level of flexibility to the behavior generation mechanism. The Behavior Network is an action selection mechanism originally introduced by Maes (1989) and, after some criticism (Tyrrell, 1993), further extended by others (Goetz, 1997;Goetz & Walters, 1997;Dorer, 2004;Pinto, 2005;Pinto & Alvares, 2005).…”
Section: The Action Selection System In Cace-camentioning
confidence: 99%