2016
DOI: 10.4103/2153-3539.181766
|View full text |Cite
|
Sign up to set email alerts
|

Exploring virtual reality technology and the Oculus Rift for the examination of digital pathology slides

Abstract: Background:Digital slides obtained from whole slide imaging (WSI) platforms are typically viewed in two dimensions using desktop personal computer monitors or more recently on mobile devices. To the best of our knowledge, we are not aware of any studies viewing digital pathology slides in a virtual reality (VR) environment. VR technology enables users to be artificially immersed in and interact with a computer-simulated world. Oculus Rift is among the world's first consumer-targeted VR headsets, intended prima… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1

Citation Types

0
35
0
2

Year Published

2017
2017
2023
2023

Publication Types

Select...
5
2

Relationship

1
6

Authors

Journals

citations
Cited by 55 publications
(37 citation statements)
references
References 31 publications
0
35
0
2
Order By: Relevance
“…In 2016, after the release of two developer kits Oculus Rift DK1 and DK2, the first consumer‐grade Oculus Rift CV1 (Oculus VR, LLC., Menlo Park, CA) became available for the general public. Some examples of virtual reality applications within health science and medical education include: an examination of digital pathology slides using an Oculus Rift DK2 (Farahani et al, ); virtual drug design using gesture‐recognition instead of standard input devices (Norrby et al, ); and a 3D virtual anatomy puzzle using Oculus Rift DK2 (Messier et al, ). The release of modern 3D virtual systems has paved the way for new approaches to medical imaging and education and have demonstrated success as beneficial supplements in anatomical education (Miller, ; Peterson and Mlynarczyk, ).…”
Section: Introductionmentioning
confidence: 99%
“…In 2016, after the release of two developer kits Oculus Rift DK1 and DK2, the first consumer‐grade Oculus Rift CV1 (Oculus VR, LLC., Menlo Park, CA) became available for the general public. Some examples of virtual reality applications within health science and medical education include: an examination of digital pathology slides using an Oculus Rift DK2 (Farahani et al, ); virtual drug design using gesture‐recognition instead of standard input devices (Norrby et al, ); and a 3D virtual anatomy puzzle using Oculus Rift DK2 (Messier et al, ). The release of modern 3D virtual systems has paved the way for new approaches to medical imaging and education and have demonstrated success as beneficial supplements in anatomical education (Miller, ; Peterson and Mlynarczyk, ).…”
Section: Introductionmentioning
confidence: 99%
“…18 Similarly, low image resolution of the Oculus Rift device was a major limitation for viewing WSIs. 1 This study showed that image quality with the HoloLens was sufficient for viewing gross and microscopic (eg, WSI) pathology images. The resolution of the HoloLens of 2536 3 1440 (1268 3 720 per eye) surpasses that of earlier VR/AR devices.…”
Section: Discussionmentioning
confidence: 81%
“…Compared to AR, VR solutions are more widely developed and used, even for use in pathology. 1,[12][13][14][15][16][17] To the best of our knowledge, we are not aware of any other studies demonstrating AR-specific applications using the Hol-oLens in pathology.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…Only recently, the first VR systems have been developed which are designed for diagnostic purposes. Examples are tools for the analysis of pathology slides [9] and tools which visualize the changes in sizes and shapes of tumors over time in a 3D virtual setting [21]. Ard et al [1] have developed a VR system which visualizes brain MRI scans as well as several augmentations of the data.…”
Section: Related Workmentioning
confidence: 99%