Abstract:The report presents the processes of interaction between the creators of serious educational games and the users (pupils, students) who use them in the process of their learning (real and online). Organizing the process of designing (creating a concept for the game) and developing (producing the product) the serious educational games is a laborious and responsible process. The choice of game design and game model also proves to be essential for consumers. The context in which the serious game is played and use… Show more
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