“…Gamification refers to a design approach that implements game elements—such as competition through leaderboards, rewards through points and personalization through avatars—in a non‐game context (Deterding et al, 2011; Hamari et al, 2014; Huotari & Hamari, 2017). According to affordance theory, these game elements represent a stimulus that positively affects employees' psychological perceptions (Gibson, 2014; Huotari & Hamari, 2017), which form the basis for research (e.g., Huang & Zhou, 2021; Ikhide et al, 2022; Xu et al, 2022, 2023). These perceptions can be structured along two dimensions: employees' self‐perception, such as their level of engagement and fun (intra‐perception), and employees' perception of their work context, such as their company culture (inter‐perception) (e.g., Jones et al, 2003; Knudson et al, 1980).…”