2016 ASEE Annual Conference &Amp; Exposition Proceedings
DOI: 10.18260/p.26869
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Exploring the Feasibility of an Educational Computer Game as a Novel Means of Assessing Problem Solving Competencies

Abstract: IntroductionThis paper is grounded in the notion that educating problem solvers is one of the most critical functions of higher education. Indeed, governmental bodies and industry regularly demand such problem-solving competencies and they are becoming an increasingly intentional aspect of engineering education curricula.1,2 Despite the focus on problem-solving, a disconnect exists between the types of problems solved in educational settings and those encountered in professional settings and communities. 3 We … Show more

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Cited by 3 publications
(4 citation statements)
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“…Because of its connection to STEM concepts, free versions are available for educational use along with community-sourced scenarios for specific purposes (ranging from secondary school common core standards to college freshman in physics). In pilot work not using fNIRS [23], we posed a series of in-game puzzles to students, observed their problem solving attempts, and conducted retrospective interviews. Artifacts from the activities were documented through video recordings of the computer screen which allowed us to study the diverse ways in which participants behave as they work towards solutions.…”
Section: Example 1: Insight and Giving Up During Extended Problem Solmentioning
confidence: 99%
“…Because of its connection to STEM concepts, free versions are available for educational use along with community-sourced scenarios for specific purposes (ranging from secondary school common core standards to college freshman in physics). In pilot work not using fNIRS [23], we posed a series of in-game puzzles to students, observed their problem solving attempts, and conducted retrospective interviews. Artifacts from the activities were documented through video recordings of the computer screen which allowed us to study the diverse ways in which participants behave as they work towards solutions.…”
Section: Example 1: Insight and Giving Up During Extended Problem Solmentioning
confidence: 99%
“…We finally talk about creating unknowns and variable associations (6). Variable associations involve selecting multiple boxes in different equations to create systems of equations in more than one unknown.…”
Section: System Overviewmentioning
confidence: 99%
“…The aim is to capture students' problemsolving processes, quickly assess correctness, and provide accurate feedback through targeted hints or explicit feedback. This approach accelerates and enhances learning by reducing algebraic tedium and emphasizing deliberate practice [4], which has been shown to enhance problem-solving accuracy and motivation to learn more [5], [6].…”
Section: Introductionmentioning
confidence: 99%
“…Simulation games-procedural representations of reality consisting of systems in which players engage in artificial conflict, defined by rules, that results in a quantifiable outcomes (Salen & Zimmerman, 2004)-represent one means of creating such activities. Scholars Gee and Hayes (2012) argue that games can be fundamentally understood as problem spaces, and the problems they contain can range from the well-structured spatial puzzles of Tetris to the ill-structured Rube Goldberg-type problems of Contraption Maker (Grohs et al, 2016). Moreover, these problems can be made sufficiently authentic if they are part of a simulation whose designers strive for high fidelity (Madhavan & Lindsay, 2014;Shuman, Besterfield-Sacre, & McGourty, 2005).…”
Section: Introductionmentioning
confidence: 99%