2021
DOI: 10.1016/j.nedt.2021.105158
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Exploring the experience of nursing undergraduates in using gamification teaching mode based on the flow theory in nursing research: A qualitative study

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Cited by 14 publications
(6 citation statements)
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“…Previous research has also found that group collaboration combined with gamification activities helps students to be more engaged, and also enhances learning achievement by being more engaged in gamification activities (Wang et al, 2020). Gamification can help students interact with each other (Manzano-León et al, 2021), and adding a story context to gamification can also enhance flow, as a gamification design with a story context can make students motivated by the novelty and thus, they perform better in terms of flow (Han et al, 2021). The MTGL provides a mechanism for teachers to conduct a collaborative gamification classroom with story context tasks, and in the preliminary analysis of this study, students were found to have higher flow.…”
Section: Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…Previous research has also found that group collaboration combined with gamification activities helps students to be more engaged, and also enhances learning achievement by being more engaged in gamification activities (Wang et al, 2020). Gamification can help students interact with each other (Manzano-León et al, 2021), and adding a story context to gamification can also enhance flow, as a gamification design with a story context can make students motivated by the novelty and thus, they perform better in terms of flow (Han et al, 2021). The MTGL provides a mechanism for teachers to conduct a collaborative gamification classroom with story context tasks, and in the preliminary analysis of this study, students were found to have higher flow.…”
Section: Resultsmentioning
confidence: 99%
“…For research question 2, the overall score of flow of the MTGL gamified activity with the accumulation point mechanism was significantly higher than the median, indicating that students were engaged in completing the gamified tasks together. Moreover, previous research that incorporated designed contextual contexts in the gamification mechanism found that it was an effective way to enhance flow (Han et al, 2021). The gamified teaching activities in this study also included contextual background, which may have helped learners to be more engaged in the activities to some extent.…”
Section: Discussionmentioning
confidence: 99%
“…Hoy en día es importante desarrollar un perfil innovador en las aulas universitarias, tanto desde el punto de vista de la calidad docente como de la necesidad de motivar a los estudiantes 1 . Dentro de este contexto, la educación gamificada ha recibido la atención creciente y se ha implementado en varios campos 2 . Existen muchos conceptos de gamificación, Rojas-Viteri et al mencionan que "la gamificación es la aplicación de recursos propios de los juegos (diseño, dinámica, elementos, etc.)…”
Section: Introductionunclassified
“…The designed novel teaching model was applied to the nursing department of a university, and a random sample was used to collect nursing learning data from nine students for analysis. The game-based teaching model improved the effectiveness of the nursing learning classroom [13]. Dunbar-Jacob, J. et al reclassified the concept of teaching competencies in nursing by adding the four segments of discovery, teaching, application, and integration to the preparation for teaching Work.…”
Section: Introductionmentioning
confidence: 99%