2019
DOI: 10.14236/ewic/resound19.22
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Exploring the Cross-Species Experience and the Coevolutionary Capacity: Sensorial Transcoding and Critical Play Design of Bio-Sonic Sense

Abstract: This paper investigates the concept and development of Bio-Sonic Sense, an artistic interpretation of bio sonars, as an attempt to create a cross-species experience. It examines the potential of sensory transformation through technology-specifically, transcoding visual to audio-with the purpose of communicating the mechanisms of ultrasonic communication employed by marine mammals. Bio-Sonic sense is the result of using artistic practice and critical play, in order to disseminate the effects of noise pollution … Show more

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Cited by 2 publications
(1 citation statement)
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“…The purpose of that study was to reveal research opportunities to be explored through future design experiments, and to contribute to a better understanding of the overall problem of including play and appropriation in the exhibition space. Furthermore, during that period, a preliminary design experiment was conducted [18], which consisted of a device that required the visitor to appropriate and play with it in order to assign some purpose to it, which made the use of the device sometimes confusing, and other times engaging, leading to playful exploration of the space of the experience we created. The results from that experiment helped me explore openended design, along with appropriation and play in a GLAM setting.…”
Section: Methodology and Resultsmentioning
confidence: 99%
“…The purpose of that study was to reveal research opportunities to be explored through future design experiments, and to contribute to a better understanding of the overall problem of including play and appropriation in the exhibition space. Furthermore, during that period, a preliminary design experiment was conducted [18], which consisted of a device that required the visitor to appropriate and play with it in order to assign some purpose to it, which made the use of the device sometimes confusing, and other times engaging, leading to playful exploration of the space of the experience we created. The results from that experiment helped me explore openended design, along with appropriation and play in a GLAM setting.…”
Section: Methodology and Resultsmentioning
confidence: 99%