2023
DOI: 10.1371/journal.pdig.0000210
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Exploring the content of the STAND-VR intervention: A qualitative interview study

Abstract: Prolonged sedentary behaviour has been identified as a potential independent contributor to a number of chronic conditions as well as mortality. The integration of digital technology into health behaviour change interventions has been shown to contribute to increases in physical activity levels, reductions in time spent sedentary, reductions in systolic blood pressure and improvements physical functioning. Recent evidence suggests that older adults could be motivated to adopt a technology such as immersive vir… Show more

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Cited by 3 publications
(3 citation statements)
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References 43 publications
(68 reference statements)
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“…Studies indicate a clear preference among older adults for VR experiences that emphasize enjoyment, suggesting that incidental PA is the preferred form of engagement [85]. This preference highlights the importance of longitudinal research to understand older adults' long-term engagement with VR and to gain insights into the evolution of their interactions with the technology.…”
Section: Other Digital Devices: Exploring Their Use In Exercise Progr...mentioning
confidence: 99%
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“…Studies indicate a clear preference among older adults for VR experiences that emphasize enjoyment, suggesting that incidental PA is the preferred form of engagement [85]. This preference highlights the importance of longitudinal research to understand older adults' long-term engagement with VR and to gain insights into the evolution of their interactions with the technology.…”
Section: Other Digital Devices: Exploring Their Use In Exercise Progr...mentioning
confidence: 99%
“…In addition, research has shed light on the critical role of digital interventions, particularly immersive VR exergames, in promoting PA and reducing SB in older adults, thereby improving their health, well-being, and quality of life. These technologies, recognized for their ease of use, effectiveness, and ability to increase user engagement, are central to promoting healthier behavior in older adults [17,70,85]. The strategic use of gamification elements, such as leaderboards, acts as a motivator for increased PA and merits further investigation [86].…”
Section: Other Digital Devices: Exploring Their Use In Exercise Progr...mentioning
confidence: 99%
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