2023
DOI: 10.3390/systems11050244
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Exploring the Benefits and Drawbacks of AR and VR Technologies for Learners of Mathematics: Recent Developments

Abstract: Despite the growing interest in the field, the overall impact of augmented reality (AR) and virtual reality (VR) on mathematics learning remains unclear, with previous studies reporting mixed results. Moreover, to date, no systematic review has evaluated the potential of AR/VR in mathematics education, including its benefits and drawbacks for learners. To address this gap, the present systematic literature review aims to identify research trends, determine characteristics and methodologies, and explore the pot… Show more

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Cited by 20 publications
(11 citation statements)
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“…As a result, a climate of collaboration and peer tutoring arose, where faster students were willing to share their realizations and insights with their peers, so that the whole group could achieve the common target. These results are in line with those reported by Cevikbas et al (2023) in their review of the benefits of using AR/VR technologies in mathematics learning, where the most prevalent favorable outcomes observed were the socio-emotional ones.…”
Section: Discussionsupporting
confidence: 91%
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“…As a result, a climate of collaboration and peer tutoring arose, where faster students were willing to share their realizations and insights with their peers, so that the whole group could achieve the common target. These results are in line with those reported by Cevikbas et al (2023) in their review of the benefits of using AR/VR technologies in mathematics learning, where the most prevalent favorable outcomes observed were the socio-emotional ones.…”
Section: Discussionsupporting
confidence: 91%
“…This article attempts to address the reported gap to understand the potential of VR technologies in enhancing and transforming mathematics education, in line with the requirements of the digital age (Cevikbas et al, 2023). We agree with these authors that the relatively poor adoption of VR technology in education may be due to different factors, such as the complexity to manage it, its cost, the expertise required for its development, and, finally, a lack of awareness of its potential benefits and applications.…”
Section: Discussionmentioning
confidence: 73%
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“…The literature on AR and VR applications in education spans a broad spectrum, encompassing various educational contexts. In the K-12 educational context, AR technologies have garnered more attention, and implementations are higher than VR technologies [92]. Conversely, literature on VR applications in higher education often lacks explicit reference to foundational learning theories.…”
Section: Discussionmentioning
confidence: 99%