Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems 2018
DOI: 10.1145/3170427.3188450
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Exploring Tangible Ways to Evaluate User Experience for Elders

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Cited by 8 publications
(5 citation statements)
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“…Increasingly these interactive surveys or feedback devices have been adopted in HCI research in more tangible forms of questionnaires [28,29,31,32] which have been used to collect data from public audiences drawing on the material properties and affordances of physical artefacts to engage different audiences in the topic of the study, e.g. surveying fablab visitors [32], children [28] or elderly audiences [67]. In public settings, tangible questionnaires offer the possibility to be physically situated within their context and to call on people's curiosity and desire to investigate a unique or novel artefact [36].…”
Section: Study Design and Methods Approachmentioning
confidence: 99%
“…Increasingly these interactive surveys or feedback devices have been adopted in HCI research in more tangible forms of questionnaires [28,29,31,32] which have been used to collect data from public audiences drawing on the material properties and affordances of physical artefacts to engage different audiences in the topic of the study, e.g. surveying fablab visitors [32], children [28] or elderly audiences [67]. In public settings, tangible questionnaires offer the possibility to be physically situated within their context and to call on people's curiosity and desire to investigate a unique or novel artefact [36].…”
Section: Study Design and Methods Approachmentioning
confidence: 99%
“…Book The book presents 16 questions, a shortened version of the UX questionnaire AttrakDiff, which were selected using as a base the version used in [20]. The final version of the questionnaire is presented in Table 2 in Spanish and English.…”
Section: Methodsmentioning
confidence: 99%
“…Aestimo is based on a previous work (published as late breaking work) focusing on the design of Aestimo, which was at the time a non-functional prototype [20]. Instead, this paper presents (1) Aestimo's implementation and (2) the evaluation of the functional prototype with 20 older adults.…”
Section: Aestimomentioning
confidence: 99%
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“…As such, tangible interface could be adopted to provide physical feedback and overcome the limitations of screen-based interfaces. Literature has reported tangible interfaces are more accessible and suitable for the needs of the elderly, and interactions that remind them of familiar devices have a higher acceptance (Rodríguez, Karyda, Lucero, & Herskovic, 2018). Metaphor in the interface could reduce barriers of the elderly to use as well as reduce learning time (Irizarry, Downing, & West, 2002).…”
Section: Designing For Older Adults' Storytellingmentioning
confidence: 99%