2019
DOI: 10.1080/17408989.2019.1635107
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Exploring students’ perceptions of video-guided debates in a game-based basketball setting

Abstract: Background: Digital video has been increasingly adopted as a pedagogical tool in physical education. One implementation is in teaching students' tactical understanding in games, in which it can promote students' perceptions and shared understanding in learning tactical situations within a game-based approach. Purpose: The central aim of this study was to explore how mutual agreement and accuracy of students' perceptions of tactical aspects of a basketball game situation and students' perceived learning outcome… Show more

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Cited by 16 publications
(17 citation statements)
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References 33 publications
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“…With the growth in graphic technologies, dynamic visualizations such as realistic videos [ 42 , 43 ] or decorational animations [ 44 , 45 ] have been extensively employed by Physical Education (PE) teachers or coaches when teaching tactical knowledge in team-ball sports. However, as mentioned above, learning from dynamic visualizations could be a challenging task, because such visual tools may impose substantial demands on the learner’s cognitive resources that are very limited in current knowledge [ 18 , 23 ].…”
Section: Introductionmentioning
confidence: 99%
“…With the growth in graphic technologies, dynamic visualizations such as realistic videos [ 42 , 43 ] or decorational animations [ 44 , 45 ] have been extensively employed by Physical Education (PE) teachers or coaches when teaching tactical knowledge in team-ball sports. However, as mentioned above, learning from dynamic visualizations could be a challenging task, because such visual tools may impose substantial demands on the learner’s cognitive resources that are very limited in current knowledge [ 18 , 23 ].…”
Section: Introductionmentioning
confidence: 99%
“…This study adopted an insider action-research (AR) design, where the teacher assumed the dual role of teacher-researcher (Koekoek et al, 2019). An insider-AR design reflects an epistemology capable of providing a privileged and deep viewpoint about the teaching-learning process (Coghlan, 2007), keeping pace with the dynamic and situated development of teaching and learning within studentcentered models (Farias et al, 2018).…”
Section: Designmentioning
confidence: 99%
“…Questioning and debate of ideas are useful tools to develop decision training, and they are often used with other instructional tools (e.g., video-guided debates) [89]. In any case, decision training based on questioning and debate of ideas has proved to be useful for application in sport and teaching contexts.…”
Section: The Effect Of Play-discuss-play On Game Performance and Gamementioning
confidence: 99%
“…Other studies need to be more aware of the social context and the concerns and needs of their students such as preferences for working with peers, attitudes to working in groups, friendships (see [101]). This knowledge can increase the productivity of social interactions during the cooperative discussion group [89]. Moreover, students do not learn while playing or repeating technical gestures.…”
Section: The Effect Of Play-discuss-play On Game Performance and Gamementioning
confidence: 99%