CHI '13 Extended Abstracts on Human Factors in Computing Systems 2013
DOI: 10.1145/2468356.2468556
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Exploring social interaction in co-located multiplayer games

Abstract: Games have always been a social activity. Playing digital games affords spending time with people; helps build personal connections between individuals and helps to redefine the personality of the player while in play. Games also enable to build the concept of togetherness as a means to foster and enhance the concept of social connectedness, mutual dependencies, collaboration, community living and social interaction. We present a work-in-progress digital game installation to create multi-level social interacti… Show more

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Cited by 13 publications
(8 citation statements)
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References 13 publications
(7 reference statements)
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“…This Social Experience (SX) of play can be defined as the relationship between player, game system and audience; a symbiotic relationship [14] between these domains affecting play in co-located spaces. We define game interaction in this context: between players and the game system, between players and the audience and between the audience and the game system.…”
Section: Related Workmentioning
confidence: 99%
“…This Social Experience (SX) of play can be defined as the relationship between player, game system and audience; a symbiotic relationship [14] between these domains affecting play in co-located spaces. We define game interaction in this context: between players and the game system, between players and the audience and between the audience and the game system.…”
Section: Related Workmentioning
confidence: 99%
“…Social gap between intergeneration can also be bridged and the well-being and sense of belonging in activities can be enhanced. 4…”
Section: Literature Reviewsmentioning
confidence: 99%
“…Social gap between intergeneration can also be bridged and the well-being and sense of belonging in activities can be enhanced. 4 Therefore, virtual games from both elderly and descents are useful for presenting the horticultural activities needed for this research. Furthermore, how the intergenerational virtual games proceed can benefit from this example: TranseCare.…”
Section: Virtual Gamesmentioning
confidence: 99%
See 1 more Smart Citation
“…competition or cooperation), the communication mechanism of the game (e.g. chat versus face-to-face communication), and the attendance of players or spectators [5]. One study [13] explores how cooperation and competition affect player experience by creating a game that allows for consistency between game modes to make the variable (social interaction) comparable.…”
Section: Related Workmentioning
confidence: 99%