Abstract:As technology matures and its possibilities get more and more varied, there is also more room for thinking the user experience (UX) design, industrial design, and aesthetics of the computing form factors. The holistic user experience consists of a utilitarian and hedonic side [13]. While technology can respond to the call for pragmatic solutions for fulfilling different utilitarian user needs, UX design needs to focus also on hedonic aspects such as visual appearance, comfort of materials, or social function a… Show more
“…Afterwards, we explored the subjective wearable comfort of the chosen fabric with different elasticities and lengths. Finally, we designed prototypes together with end users [35] and came up with the design used in this study (see Figure 1a below).…”
Textiles are a vital and indispensable part of our clothing that we use daily. They are very flexible, often lightweight, and have a variety of application uses. Today, with the rapid developments in small and flexible sensing materials, textiles can be enhanced and used as input devices for interactive systems. Clothing-based wearable interfaces are suitable for in-vehicle controls. They can combine various modalities to enable users to perform simple, natural, and efficient interactions while minimizing any negative effect on their driving. Research on clothing-based wearable in-vehicle interfaces is still underexplored. As such, there is a lack of understanding of how to use textile-based input for in-vehicle controls. As a first step towards filling this gap, we have conducted a user-elicitation study to involve users in the process of designing in-vehicle interactions via a fabric-based wearable device. We have been able to distill a taxonomy of wrist and touch gestures for in-vehicle interactions using a fabric-based wrist interface in a simulated driving setup. Our results help drive forward the investigation of the design space of clothing-based wearable interfaces for in-vehicle secondary interactions.
“…Afterwards, we explored the subjective wearable comfort of the chosen fabric with different elasticities and lengths. Finally, we designed prototypes together with end users [35] and came up with the design used in this study (see Figure 1a below).…”
Textiles are a vital and indispensable part of our clothing that we use daily. They are very flexible, often lightweight, and have a variety of application uses. Today, with the rapid developments in small and flexible sensing materials, textiles can be enhanced and used as input devices for interactive systems. Clothing-based wearable interfaces are suitable for in-vehicle controls. They can combine various modalities to enable users to perform simple, natural, and efficient interactions while minimizing any negative effect on their driving. Research on clothing-based wearable in-vehicle interfaces is still underexplored. As such, there is a lack of understanding of how to use textile-based input for in-vehicle controls. As a first step towards filling this gap, we have conducted a user-elicitation study to involve users in the process of designing in-vehicle interactions via a fabric-based wearable device. We have been able to distill a taxonomy of wrist and touch gestures for in-vehicle interactions using a fabric-based wrist interface in a simulated driving setup. Our results help drive forward the investigation of the design space of clothing-based wearable interfaces for in-vehicle secondary interactions.
“…In this context, an outfit-centered design approach-which argues that wearable devices should be designed in a way that they fit with users' clothing and jewelry fashion-has been supported (i.e., [10,17]). In short, a long-lasting and aesthetically pleasing wearable device should be classical in style, but at the same time easily transformable according to different trends.…”
Section: Use and Consumptionmentioning
confidence: 99%
“…On-body placement and engagement with the product can influence a product's longevity [17]. Exactly what determines socially acceptable placement for wearable technology differs with respect to gender and different cultures [9] (p. 4162), but most studies indicate that the wrist is currently the most suitable body location for placing a wearable computer since it is less intrusive and less of a social anomaly [27,127,132].…”
Section: Use and Consumptionmentioning
confidence: 99%
“…Sabine Seymour, a designer who originally coined the term "fashionable technology", defines fashionable wearables as "designed garments, accessories, or jewelry that combines aesthetics and style with functional technology" [12]. Many examples of such concepts can be found in academic research, including shape-changing fashion [13,14], a light emitting t-shirt [15], an ultra-violet (UV) light-detecting winter jacket [16], a color-matching smart watch [10], handbags with integrated displays [17,18], and jewelry that utilizes augmented reality [19]. Fashion companies and brands have been eager to explore new design opportunities offered by integrated technology.…”
Wearable technologies involve the integration of technology into clothing or accessories to bring new functionalities for people on the move. Many examples of wearables are emerging, from simple fitness tracking watches to electronics deeply embedded into garments for multi-touch sensing and control for personal music players. Without careful development, wearables can have a negative impact on the environment due to increased production of electronic components, increased e-waste from abandoned devices, and increased energy usage. We examine environmental sustainability issues through a review of recent research and cases across three broad areas including the fashion industry, information and communications technology (ICT), and wearable technologies. In the analysis, we examine stages in the product life cycle and identify the unique issues for each sector, including the extraction of materials, production process, distribution of products, use, and disposal of products that have reached the end of their life. The findings are gathered as implications for design so that researchers, educators, designers, developers, and product managers will gain an overview of the issues related to environmental sustainability. Related examples of products and prototypes are provided to enable informed choices during the design and development of wearables that are more environmentally sustainable.
“…Co-design workshops (Sanders & Stappers, 2008) have been found to provide rich insight into an exploratory research topic in the design aspects of HCI (Devendorf et al, 2016;Pakanen, Lappalainen, Roinesalo, & Häkkilä, 2016). We organised three co-design workshop sessions (see Figure 1) with potential users of wearable technology aiming to support LDRs.…”
Section: The Wearable Co-design Workhop Sessionsmentioning
In this paper, we explore the possibilities of wearable technology in supporting couples in long-distance relationships (LDRs) to achieve better insights on how wearables could be designed to fit the real needs of this user group. We approach the topic with a hands-on design workshop, where twelve participants living in an LDR created concepts and low-fidelity physical prototypes of wearables, and presented the video-recorded concepts to their remote partners to get their feedback. We thoroughly documented and analysed the workshop, and, based on the findings, we propose design considerations for designing wearable communication devices to support LDRs, including supporting secret communication modes, effortless awareness, and asynchronous lifestyle of the couples. It is also important that technology, particularly wearables, is designed so that it can be seamlessly integrated as part of everyday life and fits to different contexts.
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