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Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia 2016
DOI: 10.1145/3012709.3012741
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Exploring smart handbag concepts through co-design

Abstract: As technology matures and its possibilities get more and more varied, there is also more room for thinking the user experience (UX) design, industrial design, and aesthetics of the computing form factors. The holistic user experience consists of a utilitarian and hedonic side [13]. While technology can respond to the call for pragmatic solutions for fulfilling different utilitarian user needs, UX design needs to focus also on hedonic aspects such as visual appearance, comfort of materials, or social function a… Show more

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Cited by 11 publications
(6 citation statements)
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“…Afterwards, we explored the subjective wearable comfort of the chosen fabric with different elasticities and lengths. Finally, we designed prototypes together with end users [35] and came up with the design used in this study (see Figure 1a below).…”
Section: Methodsmentioning
confidence: 99%
“…Afterwards, we explored the subjective wearable comfort of the chosen fabric with different elasticities and lengths. Finally, we designed prototypes together with end users [35] and came up with the design used in this study (see Figure 1a below).…”
Section: Methodsmentioning
confidence: 99%
“…In this context, an outfit-centered design approach-which argues that wearable devices should be designed in a way that they fit with users' clothing and jewelry fashion-has been supported (i.e., [10,17]). In short, a long-lasting and aesthetically pleasing wearable device should be classical in style, but at the same time easily transformable according to different trends.…”
Section: Use and Consumptionmentioning
confidence: 99%
“…On-body placement and engagement with the product can influence a product's longevity [17]. Exactly what determines socially acceptable placement for wearable technology differs with respect to gender and different cultures [9] (p. 4162), but most studies indicate that the wrist is currently the most suitable body location for placing a wearable computer since it is less intrusive and less of a social anomaly [27,127,132].…”
Section: Use and Consumptionmentioning
confidence: 99%
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“…Co-design workshops (Sanders & Stappers, 2008) have been found to provide rich insight into an exploratory research topic in the design aspects of HCI (Devendorf et al, 2016;Pakanen, Lappalainen, Roinesalo, & Häkkilä, 2016). We organised three co-design workshop sessions (see Figure 1) with potential users of wearable technology aiming to support LDRs.…”
Section: The Wearable Co-design Workhop Sessionsmentioning
confidence: 99%