“…When training highly technical skills or teaching topics in which students may not take an interest, engagement can be a problem (Watkins & Hufnagel, 2007). To circumvent this, interactive technologies should be used to increase student motivation, which increases learning (Cannon-Bowers & Bowers, 2010;Moreno, 2006;Shönborn et al, 2011). Immersive, interactive technology, such as SLEs and computer games enable personalized and more meaningful experiences, and may lead to increased engagement, learning, and transfer (Cannon-Bowers & Bowers, 2010;Mikropoulos & Natsis, 2009).…”