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2022 International Conference on Graphics and Interaction (ICGI) 2022
DOI: 10.1109/icgi57174.2022.9990340
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Exploring Player Adaptivity through Level Design: A Platformer Case Study

Abstract: Different people experience distinct feelings while playing the same game. For instance, some players like action-heavy games, while others prefer puzzles. Creating a game that engages everyone is not trivial and, ultimately, impossible. However, generating content adapted to the players could improve their experience, thus maximizing the potential player base.Therefore, a game designer's role can be challenging when dealing with games with static content. With adaptive games, these can be designed to act diff… Show more

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