2020
DOI: 10.1080/09602011.2020.1819827
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Exploring perspectives from stroke survivors, carers and clinicians on virtual reality as a precursor to using telerehabilitation for spatial neglect post-stroke

Abstract: Spatial neglect is a common and severe cognitive consequence of stroke, yet there is currently no effective rehabilitation tool. Virtual Reality (VR) telerehabilitation tools have the potential to provide multisensory and enjoyable neuropsychological therapies and remotely monitor adherence without the presence of a therapist at all times.Researchers and industry need to better understand end-user perspectives about these technologies to ensure these are acceptable and user-friendly and, ultimately, optimize a… Show more

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Cited by 20 publications
(22 citation statements)
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“…Table 6 presents some of the most common treatment approaches and how they can be implemented in VR and ET. Some feasibility and usability studies ( Huygelier et al, 2020 ; Morse et al, 2020 ; Chen and Krch, 2021 ), proof-of-concept studies ( Wilf et al, 2020 ), protocols for validation in healthy adults ( Cho et al, 2020 ) and controlled treatment studies ( Bourgeois et al, 2021b ; Choi et al, 2021 ), mostly focusing on implementation of prism adaptation training in VR, has been published after the literature search for this review was completed.…”
Section: Discussion and Future Perspectivesmentioning
confidence: 99%
“…Table 6 presents some of the most common treatment approaches and how they can be implemented in VR and ET. Some feasibility and usability studies ( Huygelier et al, 2020 ; Morse et al, 2020 ; Chen and Krch, 2021 ), proof-of-concept studies ( Wilf et al, 2020 ), protocols for validation in healthy adults ( Cho et al, 2020 ) and controlled treatment studies ( Bourgeois et al, 2021b ; Choi et al, 2021 ), mostly focusing on implementation of prism adaptation training in VR, has been published after the literature search for this review was completed.…”
Section: Discussion and Future Perspectivesmentioning
confidence: 99%
“…Within VR we can build complex environments that allow patients to engage in activities that might be impossible or unsafe for them in the real world (Farrow & Reid, 2004;Kim et al, 2007Kim et al, , 2010. These activities can be delivered and monitored by clinicians remotely via telehealth (Burdea, 2003;Morse, Biggart, Pomeroy, & Rossit, 2020;Threapleton, Drummond, & Standen, 2016). VR is readily gamified, therefore highly engaging for patients (Pietrzak, Pullman, & McGuire, 2014;Thornton et al, 2005) which may facilitate longer rehabilitation sessions, greater adherence to treatment, and better outcomes (Adlakha, Chhabra, & Shukla, 2020;Lohse, Hilderman, Cheung, Tatla, & Van Der Loos, 2014;Parker, Lord, & Needham, 2013;Huygelier, Mattheus, Vanden Abeele, Van Ee, & Gillebert, 2021).…”
Section: Classical Clinical Methods Assess Neglect Incompletelymentioning
confidence: 99%
“…Selfadministering rehabilitation can restore the sense of self-ownership by enabling patients to carry out the rehabilitation independently. Finally, the option for at-home rehabilitation is beneficial for those with mobility issues, often the case for post-stroke patients [84,85].…”
Section: Vr For Rehabilitationmentioning
confidence: 99%