Methodologies, Tools and New Developments for E-Learning 2012
DOI: 10.5772/29025
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Exploring New Technological Tools for Education: Some Prototypes and Their Pragmatical Classification

Abstract: The aim of this chapter is to introduce at exploring the potential of games in educational sector. More in depth, in this chapter we’ll describe: two European projects (Proactive11 and T31) with a specific focus on use of technology in formative sector; and a platform (Eutopia) experimented in both the projects with which educators can create virtual scenarios where students play a role and simulate a specific situation.\ud Both Proactive and T3 projects have used an experimental approach in which trainings we… Show more

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