TENCON 2018 - 2018 IEEE Region 10 Conference 2018
DOI: 10.1109/tencon.2018.8650251
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Exploring Mobile Game Addiction, Cyberbullying, and its Effects on Academic Performance among Tertiary Students in one University in the Philippines

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Cited by 12 publications
(12 citation statements)
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“…Since IGD is proven to be endogenous in the OLS model, we conclude based on the 2SLS model that IGD has no considerable effect on GPA, therefore giving evidence that despite the students' gaming intensity, they are still responsible for their academic performance. This is consistent with Fabito et al (2018), who found no evidence of game addiction as a causal factor for academic performance. Instead, gender is proven to be the most significant predictor of GPA based on these Indonesian university students' data.…”
Section: Discussionsupporting
confidence: 91%
“…Since IGD is proven to be endogenous in the OLS model, we conclude based on the 2SLS model that IGD has no considerable effect on GPA, therefore giving evidence that despite the students' gaming intensity, they are still responsible for their academic performance. This is consistent with Fabito et al (2018), who found no evidence of game addiction as a causal factor for academic performance. Instead, gender is proven to be the most significant predictor of GPA based on these Indonesian university students' data.…”
Section: Discussionsupporting
confidence: 91%
“…This is the first study that revealed that mobile game addiction does not have an inverse impact on academic performances among university students in Bangladesh. Our results are strongly supported by the findings of Fabito et al (2018) who studied in earlier research that mobile game addiction among tertiary students does not have any relationship with their academic performance (Fabito et al, 2018). In another study, Samaha and Hawi (2016) also found that there is no relationship between mobile game addiction and academic performance which also generalizes our findings (Samaha and Hawi, 2016).…”
Section: Global Mental Healthsupporting
confidence: 91%
“…Though there are enough negative consequences, Samaha and Hawi (2016) found that there is no relationship between mobile game addiction and academic performance (Samaha and Hawi, 2016). Fabito et al (2018) also studied that mobile game addiction among tertiary students does not have any relationship with their academic performance (Fabito et al, 2018).…”
Section: Introductionmentioning
confidence: 99%
“…In contrast with previous results, a significant correlation between the time dedicated to video games and academic performance was not detected. However, the findings of [13] concluded that addiction to video games or online games impacted negatively on the attention deficit of young people and on their academic performance [14]. Nevertheless, other studies have highlighted that students with good academic results and students with poor marks both tended to remain in this profile [46,47].…”
Section: Discussionmentioning
confidence: 98%
“…Related to the aforementioned factors, video games or online game addiction is related to an increase in attention deficit in young people [13]. This addiction has a direct negative impact on students' physical and psychological health, and indirectly on their academic performance [14]. Similarly, it is observed that the profile of the addict in secondary students is that of an obese male online player or multiplayer [15].…”
Section: Information and Communication Technology (Ict) In Educationmentioning
confidence: 99%