Proceedings of the 2022 International Conference on Advanced Visual Interfaces 2022
DOI: 10.1145/3531073.3531079
|View full text |Cite
|
Sign up to set email alerts
|

Exploring Manipulating In-VR Audio To Facilitate Verbal Interactions Between VR Users And Bystanders

Abstract: Despite recent work investigating how VR users can be made aware of bystanders, few have explored how bystander-VR user interactions may be facilitated by, for example, increasing the user's auditory awareness so they can better converse with bystanders. Through a lab study (N=15) we investigated 4 approaches of manipulating in-VR audio to facilitate verbal interactions between a VR user and bystander: (1) dynamically reducing application volume, (2) removing background audio, (3) removing sound effects and (4… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
2
1

Citation Types

0
1
0

Year Published

2022
2022
2024
2024

Publication Types

Select...
4
2

Relationship

1
5

Authors

Journals

citations
Cited by 14 publications
(26 citation statements)
references
References 36 publications
0
1
0
Order By: Relevance
“…For activity awareness, we can see immediate parallels with research such as FaceDisplay [49], where a future AR headset might incorporate a transparent display over the lens of the camera, providing a visual sense of what the user is doing [111]. Such feedback could be mandated at a platform level, reporting activities based on the requested APIs an application uses (e.g.…”
Section: Bystander Awareness Of Ar Activitiesmentioning
confidence: 99%
“…For activity awareness, we can see immediate parallels with research such as FaceDisplay [49], where a future AR headset might incorporate a transparent display over the lens of the camera, providing a visual sense of what the user is doing [111]. Such feedback could be mandated at a platform level, reporting activities based on the requested APIs an application uses (e.g.…”
Section: Bystander Awareness Of Ar Activitiesmentioning
confidence: 99%
“…Since McGill et al's formative paper, much work has investigated a range of approaches to notify a VR user of bystander co-presence. Research has investigated the feasibility of text [10,38,42,54], audio [38,40] and haptic notifications [7,10], various avatar aesthetics [9,11,20,29,32,38,45,50], continuous vs temporary notification designs [35,38,54] and contextually increasing the amount of reality incorporated within the VR scene [9,29]. And while these works have proven VR users can successfully be notified of bystander existence, they are limited by focusing primarily on evaluating (a) whether the built system can successfully notify the VR user of bystander co-presence, and (b) what impact this has on the user's sense of presence [36,40].…”
Section: Notifying a Vr User Of Bystander Existencementioning
confidence: 99%
“…Research has investigated the feasibility of text [10,38,42,54], audio [38,40] and haptic notifications [7,10], various avatar aesthetics [9,11,20,29,32,38,45,50], continuous vs temporary notification designs [35,38,54] and contextually increasing the amount of reality incorporated within the VR scene [9,29]. And while these works have proven VR users can successfully be notified of bystander existence, they are limited by focusing primarily on evaluating (a) whether the built system can successfully notify the VR user of bystander co-presence, and (b) what impact this has on the user's sense of presence [36,40]. As such, we lack a holistic understanding of how awareness systems might effectively fit together and be used in conjunction, so that users can experience bystander awareness which adapts to their context and optimizes for trade-offs around awareness/immersion in the process.…”
Section: Notifying a Vr User Of Bystander Existencementioning
confidence: 99%
See 2 more Smart Citations