2011
DOI: 10.1515/ijdhd.2011.047
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Exploring intelligent agents in three-dimensional games for cognitive stimulation

Abstract: Despite much research effort addressing the development of environments for virtual rehabilitation processes, few of them consider a modeling step before the system implementation. Our previous experience in developing virtual environments for stimulating cognitive functions stresses the necessity of adopting some software engineering practices. System modeling opens new possibilities to extend or integrate the system with other applications. The objective of this paper is to introduce some technical aspects r… Show more

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Cited by 4 publications
(8 citation statements)
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References 8 publications
(8 reference statements)
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“…This could be useful should the user acquire new knowledge from the objects visited in the museum. Costa et al (2010) present a proposal to control the user's navigation on 3D games using intelligent agents. An application of their work was developed aimed at training the memory concentration capacity for patients with attention deficit.…”
Section: Adaptive Virtual Environmentsmentioning
confidence: 99%
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“…This could be useful should the user acquire new knowledge from the objects visited in the museum. Costa et al (2010) present a proposal to control the user's navigation on 3D games using intelligent agents. An application of their work was developed aimed at training the memory concentration capacity for patients with attention deficit.…”
Section: Adaptive Virtual Environmentsmentioning
confidence: 99%
“…Tavares et al (2005) use the UM: i) to suggest to the current user to see a particular work; and ii) to interact with another user bearing a similar profile. Costa et al (2010) also use UM to control users' navigation on 3D games taking into consideration their profiles. Table 1 summarizes the analysis carried out on the focused environments.…”
Section: Adaptive Virtual Environmentsmentioning
confidence: 99%
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“…A presença é fundamental para as aplicações de RV em saúde nas quais o usuário está fisicamente dentro do AV e deve participar dele (Costa et al, 2010 …”
Section: Características Da Realidade Virtual Aplicada à Saúdeunclassified
“…Neste sentido, técnicas de Inteligência Artificial vêm sendo integradas nos ambientes, de modo a realizar a alteração dos níveis de complexidade das tarefas, sem a necessidade de atuação dos profissionais que estão responsáveis por acompanhar o processo terapêutico (Costa et al, 2010).…”
Section: Figuraunclassified