2013
DOI: 10.1007/s10111-013-0269-4
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Exploring ‘Generation Y’ interaction qualities at home and at work

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Cited by 18 publications
(4 citation statements)
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“…2,6,7,[11][12][13] Given that the positive emotions associated with social networking site use are not switched on and off depending on location and time of use, it is possible that using those sites could impact individuals in myriad ways, often indirectly. 3,[14][15][16] However, while the impact of social networking sites on entertainment is clear, less is known about the impact, if any, of these information technologies on work. To address this gap, this study seeks to inform the information systems literature by examining predictors and impacts of social networking site use on work-related constructs associated with positive emotions, specifically job satisfaction and organizational commitment, which are recognized as key antecedents of individual-level job performance.…”
Section: Introductionmentioning
confidence: 99%
“…2,6,7,[11][12][13] Given that the positive emotions associated with social networking site use are not switched on and off depending on location and time of use, it is possible that using those sites could impact individuals in myriad ways, often indirectly. 3,[14][15][16] However, while the impact of social networking sites on entertainment is clear, less is known about the impact, if any, of these information technologies on work. To address this gap, this study seeks to inform the information systems literature by examining predictors and impacts of social networking site use on work-related constructs associated with positive emotions, specifically job satisfaction and organizational commitment, which are recognized as key antecedents of individual-level job performance.…”
Section: Introductionmentioning
confidence: 99%
“…Regarding age, studies mainly focused on cohorts with more digital experience, as Millennials (born between 1981 and 1999) and Generation Z (born between 2000 and 2012) (Liu et al, 2014). Being born and growing up in an "always on" technological environment dramatically affects youth behaviors, attitudes, and lifestyles.…”
Section: Gender and Age Differences In The Roles Played In Digital Sp...mentioning
confidence: 99%
“…Students create numerous prototypes to articulate their vision and test their design assumptions. Through iterative prototyping in many ways, broad problem statements are refined into concrete concepts that are eventually incorporated into a fully functional prototype [18,19]. AR overlays digital content and information onto the physical world, as if they are actually there in the users' own space.…”
Section: Ar and Experiential Prototypingmentioning
confidence: 99%