2019
DOI: 10.11113/ijbes.v6.n1.333
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Exploring gamification approach in hazard identification training for Malaysian construction industry

Abstract: In recent years gaming products have increasingly been used to enhance learning and training development in academic and commercial sectors.  Games have become more pervasive; they have been adopted for use in many industries and sectors such as defence, medicine, architecture, education, and city planning and government as tools for workers development.  In Malaysia, it has been reported that the construction industry holds the third highest record of occurrences of accidents at work.  Therefore, safety train… Show more

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Cited by 25 publications
(44 citation statements)
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“…A game as a training method can provide the players, and in this case the employees, an adequate hands-on learning opportunity by means of simulation. Following the principle of “learning by doing” [ 12 ], workers can understand and discover what they have to do and which behaviors to avoid, by experiencing themselves [ 13 ]. Game-based interventions have the advantages to focus players’ attention on specific tasks and they can be used when it is prohibitively expensive or simply too dangerous to allow trainees to use the real equipment in the real world [ 14 ].…”
Section: Introductionmentioning
confidence: 99%
“…A game as a training method can provide the players, and in this case the employees, an adequate hands-on learning opportunity by means of simulation. Following the principle of “learning by doing” [ 12 ], workers can understand and discover what they have to do and which behaviors to avoid, by experiencing themselves [ 13 ]. Game-based interventions have the advantages to focus players’ attention on specific tasks and they can be used when it is prohibitively expensive or simply too dangerous to allow trainees to use the real equipment in the real world [ 14 ].…”
Section: Introductionmentioning
confidence: 99%
“…Games have the potential to provide a real-life learning experience by both field training and imparting theoretical knowledge using case scenarios. The use of game engines for skill development has become a growing area of interest for the construction research community, and such engines are increasingly being used for capacity-building purposes in different industries, such as defense, medicine, architecture, and education [36]. Serious games can give a chance for users to interact with a construction site and develop skills accordingly [37].…”
Section: Game Technologiesmentioning
confidence: 99%
“…However, when complete the hazard removal or control is not possible, training and administrative controls should be applied to promote best safety practices that limit workers exposures to hazards. CIDB, National Institute of Occupational Safety and Health (NIOSH) and other related agencies through government initiatives provide trainings to increase awareness and enhance knowledge on safety among key players in the construction industry [20]. Various types of training have been carried out such as induction, on-job training, competency, seminar, and forum [21].…”
Section: Safety and Health Managementmentioning
confidence: 99%
“…Apart from competency training, other types of training allocate less attention on hands-on approach [12]. Undoubtedly, safety trainings require more hands-on or practical-based approach, but the nature of hazards itself restricts the implementation of practical-based approach in real-life situation [20].…”
Section: Safety and Health Managementmentioning
confidence: 99%