Proceedings of the 2014 Conference on Interactive Entertainment 2014
DOI: 10.1145/2677758.2677788
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Exploring Game Ideas for Stresslessness in the Automotive Domain

Abstract: In this paper we report on the results of a series of ideation workshops with the goal to explore game designs that promote stresslessness and wellbeing in the automotive context. We present two parts that are particular interesting for further research. First, we provide an overview of our preliminary work on a catalog of design items for gameful stresslessness in the car. Second, we report on a selection of the game ideas created during the ideation workshops and discuss the findings regarding directions for… Show more

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Cited by 7 publications
(2 citation statements)
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“…In-car gaming is gaining relevanceit has the potential of making use of all the cool properties of the car itself, the different practices for driving, and driving as a socially shared experience, and challenges (e.g., aspects of driving, such as driving as an arena for gaming) [26]. Several in-car game concept designs have been discussed in [3]. They have also considering the driving style.…”
Section: State Of the Artmentioning
confidence: 99%
See 1 more Smart Citation
“…In-car gaming is gaining relevanceit has the potential of making use of all the cool properties of the car itself, the different practices for driving, and driving as a socially shared experience, and challenges (e.g., aspects of driving, such as driving as an arena for gaming) [26]. Several in-car game concept designs have been discussed in [3]. They have also considering the driving style.…”
Section: State Of the Artmentioning
confidence: 99%
“…Decreasing fuel consumption (FC) would save money and energy. As driving style is a controllable factor for FC [2], serious games (SGs)games with a purpose different from pure entertainmenthave been developed in order to improve the driving behaviour (e.g., [3][4] [5]). High quality SGs are typically designed to transfer knowledge and skills, from game-play to real life [6] [7].…”
Section: Introductionmentioning
confidence: 99%