“…However, these methods risk inducing motion sickness or reducing immersion due to visuo-somatosensory mismatches [7,26]. As a response, alternative methods incorporating bodily movements for VR actions have emerged, providing a realistic visuo-somatosensory congruence for flying actions using full body motions, such as wing flapping-based control [31,32,42,60], body-leaning-based control [34,38,47,61], and Superman-style locomotion [39]. Some studies have even added the sensation of floating through additional hardware like cables [24,38], or air currents provided by propellers [40].…”