2015
DOI: 10.1089/g4h.2015.0053
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Exploring Elements of Fun to Motivate Youth to Do Cognitive Bias Modification

Abstract: Adding (social) game elements can increase motivation to train, and mobile training did not underperform compared with the regular training in this sample, which warrants more research into motivational elements for CBM training in younger audiences.

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Cited by 75 publications
(73 citation statements)
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“…The relatively short session length might have been an advantage here (Au et al, ), but methods to increase engagement should also be investigated, for example adding gaming elements or motivational interviewing techniques (cf. Boendermaker, Boffo, & Wiers, ). Second, the high drop‐out rates at follow‐up considerably reduced our power to observe long‐term effects.…”
Section: Discussionmentioning
confidence: 99%
“…The relatively short session length might have been an advantage here (Au et al, ), but methods to increase engagement should also be investigated, for example adding gaming elements or motivational interviewing techniques (cf. Boendermaker, Boffo, & Wiers, ). Second, the high drop‐out rates at follow‐up considerably reduced our power to observe long‐term effects.…”
Section: Discussionmentioning
confidence: 99%
“…Therefore, the inclusion of multiple training sessions and longer-term follow-up measures is warranted. However, there are limitations to multiple training sessions as well: the current training could be perceived as relatively unengaging as it is very repetitive (Beard, Weisberg, & Primack, 2012;Boendermaker, Boffo, & Wiers, 2015;Brosan, Hoppitt, Shelfer, Sillence, & Mackintosh, 2011).…”
Section: Limitations and Recommendationsmentioning
confidence: 99%
“…A variety of serious games strategies have been proposed, which include that of the addition of game elements; or the intrinsic integration with the evidence-based task as a basis; or intrinsic integration leaving the evidence base task intact or the addition of a game shell around the original evidence base task (18). These four different mechanisms could easily be achievable in the current design, given that the design of the current smartphone based attentional bias modification paradigm has been based on a gaming engine.…”
Section: Resultsmentioning
confidence: 99%