2018
DOI: 10.1080/10494820.2018.1548489
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Exploring digital nativeness as a predictor of digital game-based L2 vocabulary acquisition

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Cited by 9 publications
(22 citation statements)
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“…In general, it is believed that a higher knowledge in English would have resulted in greater vocabulary gains, since, as Elgort [75] states, 'vocabulary development progresses differently for low-and highproficiency learners, even when level-appropriate L2 input is used', especially considering the moderately positive correlation between the variables 'proficiency in English' and 'target items learnt' (r = 0.489). This is also in line with previous research carried out by the researchers [76][77][78][79], which suggests that participants with high proficiency in English may benefit more from the learning affordances provided by digital-game based scenarios.…”
Section: Discussionsupporting
confidence: 92%
“…In general, it is believed that a higher knowledge in English would have resulted in greater vocabulary gains, since, as Elgort [75] states, 'vocabulary development progresses differently for low-and highproficiency learners, even when level-appropriate L2 input is used', especially considering the moderately positive correlation between the variables 'proficiency in English' and 'target items learnt' (r = 0.489). This is also in line with previous research carried out by the researchers [76][77][78][79], which suggests that participants with high proficiency in English may benefit more from the learning affordances provided by digital-game based scenarios.…”
Section: Discussionsupporting
confidence: 92%
“…Digital nativity is the multi-dimensional construct of psychological characteristics and behavioral tendencies possessed by those fluent in technological practices. Teo (2013) conducted a pioneering empirical study to develop a psychometric scale for the measurement of digital nativity with four attributes, namely “grow up with technology,” “comfortable with multitasking,” “reliant on graphics for communication,” “thrive on instant gratifications and rewards.” This scale was further validated in different contexts cross-culturally ( Chen et al, 2016 ; Çoklar et al, 2017 ; Yurdakul, 2018 ; Wang et al, 2019 ; Calvo-Ferrer, 2020 ) with different ages ( Huang et al, 2021 ). Furthermore, some findings revealed that age does not distinguish digital natives from digital immigrants ( Helsper and Eynon, 2010 ; Zhao and Zhao, 2021 ).…”
Section: Literature Reviewmentioning
confidence: 99%
“…Just as pointed out by Prensky (2005) in his observation about the ubiquitous power of the cell phone that "cell phones complement the short-burst, casual, multitasking style of today's digital natives. " However, there is a lack of empirical investigation on the relationship between digital nativity and Smartphone usage in college students' foreign language learning, even though there exists significant literature in support of digital nativity as an antecedent for online behaviors and proficiency among college students Çoklar et al, 2017;Yurdakul, 2018;Wang et al, 2019;Calvo-Ferrer, 2020).…”
Section: Introductionmentioning
confidence: 99%
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