Abstract:Recent studies in Virtual Reality highlighted the importance of avoiding Breaks inPresence that occur when experiment participants alternate between the virtualand physical environment to fill in questionnaires or interact with the evaluator.In this paper, we report on a within-groups experiment comparing threemeans of communication between the evaluator and the immersed participantsin user studies in VR: Voice-Speaker, Video-Screen, and a 3D-Avatar. Immersedparticipants (N=38) completed three sets of tasks an… Show more
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