2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) 2021
DOI: 10.1109/vrw52623.2021.00055
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Exploring Bi-Directional Pinpointing Techniques for Cross-Reality Collaboration

Abstract: Figure 1: The three uni-directional Cross-Reality pinpointing techniques explored in the first study (from left to right): no visual feedback, audio only via voice clips; a highlight outlining the object (in white); and a three-dimensional arrow.Figure 2: Two of techniques explored in the second study in the context of bi-directional Cross-Reality pinpointing. Left -a pointing action from the tablet user, from the perspective of the user in VR. Inspired by Ibayashi et al. [12], we have added a pulse element th… Show more

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Cited by 7 publications
(1 citation statement)
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“…As example motivation we look to the growth of crossreality applications (Pazhayedath et al 2021). Due to VR's status as popular, yet non-ubiquitous, developers of VR meeting spaces (e.g., Virbela, Mozilla Hubs, VRChat) support conventional desktop interaction in addition to their VR interfaces.…”
Section: Introductionmentioning
confidence: 99%
“…As example motivation we look to the growth of crossreality applications (Pazhayedath et al 2021). Due to VR's status as popular, yet non-ubiquitous, developers of VR meeting spaces (e.g., Virbela, Mozilla Hubs, VRChat) support conventional desktop interaction in addition to their VR interfaces.…”
Section: Introductionmentioning
confidence: 99%