2023
DOI: 10.33422/icmetl.v1i1.40
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Exploring academics’ perspectives related to the adoption of Augmented Reality applications within an e-learning environment in Higher Education institutions: The role of AR self-efficacy, innovation resistance, perceived AR fatigue and technology involve

Abstract: The learning environments is in continuous change and relies heavily on new technologies. Augmented Reality (AR) applications and tools are a novel e-learning tools that could be an essential component to the educational process and can accelerate students’ learning in virtual classrooms. Augmented reality applications focus on the student's involvement in the learning process and try to close the gap between student's capabilities and the real-life experience. This paper intends to explore university academic… Show more

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