2021
DOI: 10.1038/s41598-021-85210-9
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Exploring a sustainable building’s impact on occupant mental health and cognitive function in a virtual environment

Abstract: Even though people spend the majority of their time indoors, the role of buildings in shaping human experience is still not well understood. The objective of this experimental project is to develop, test, and validate a data-driven neuroscience approach to understand the built environment’s impact on occupant cognitive function and mental health. The present study utilized virtual environments and electroencephalogram (EEG) and event-related potential (ERP) approaches, to provide objective neurophysiological i… Show more

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Cited by 22 publications
(21 citation statements)
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“…with regard to brain activity measures and heart rate; e.g. Hu et al 2021;Chan et al in press), and we believe that the usability of VR in health settings could benefit from further tests of VR versus physical settings. When such in-depth investigations confirm benefits, results may translate into design concepts for digital health interventions.…”
Section: Discussionmentioning
confidence: 87%
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“…with regard to brain activity measures and heart rate; e.g. Hu et al 2021;Chan et al in press), and we believe that the usability of VR in health settings could benefit from further tests of VR versus physical settings. When such in-depth investigations confirm benefits, results may translate into design concepts for digital health interventions.…”
Section: Discussionmentioning
confidence: 87%
“…Very often, VR research utilizes samples that are rather small (e.g. with Ns ranging from 18 to 50 in Anderson et al 2017;Calogiuri et al 2018;Chirico and Gaggioli 2019;Hu et al 2021;Chan et al in press) in comparison to, for example, online surveys. Many studies-including ours-may thus lack statistical power and thus result in questionable validity.…”
Section: Discussionmentioning
confidence: 99%
“…The positive factors are familiarity (6), access to facilities (5), bright light (3), teacher guidance (2), practical activity (2). The distractive or boring factors are excessive communication with acquaintance (3), disorderly furnishings (4), teachers visiting (1), bad hygienic conditions (2). Examples of sentences are shown below: C1 (female, second year undergraduate, natural science major, R-Sen-Ver-G): I am familiar with the environment.…”
Section: Group 3: the Professional Classroommentioning
confidence: 99%
“…The positive factors reflect in relaxed atmosphere (3), free to talk (3), high accessibility (1), food support (2) and the distractive elements include flow of people (3), noise (2), pets (3), absence of furniture (1), dim light (3), money cost (2), and children at play (2). Partial views are below as an example: E1 (male, second year undergraduate, engineering major, A-I-Ver-G): I prefer to learn here because of its more relaxed atmosphere.…”
Section: Group 5: the Informal Learning Spacementioning
confidence: 99%
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