Virtual and Augmented Reality
DOI: 10.4018/978-1-5225-5469-1.ch051
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Exploring 3D Immersive and Interactive Technology for Designing Educational Learning Experiences

Abstract: The purposes of this chapter are three-fold: to (a) review the research on 3D immersive and interactive technology (or virtual reality, VR) conducted so far for educational purposes both in the earlier years of the technology and in more recent years, (b) discuss a few VR technology tools available today, and (c) describe three scenarios in science, mathematics, and language learning to demonstrate how the current VR technology can be designed for education. In addition, primary challenges of using 3D immersiv… Show more

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Cited by 4 publications
(4 citation statements)
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“…The potential for virtual reality to enhance anatomical education has been around for more than 40 years; however, it has not been widely available due to the associated high costs (Liu et al, 2016). Over the past 20 years, there have been dramatic advances in the virtual reality technology, including increases in computational speed, graphics rendering, tracking devices, and user interfaces (Rizzo et al, 2014).…”
Section: Applications Of 3d Interactive Software To Enhance Anatomicamentioning
confidence: 99%
“…The potential for virtual reality to enhance anatomical education has been around for more than 40 years; however, it has not been widely available due to the associated high costs (Liu et al, 2016). Over the past 20 years, there have been dramatic advances in the virtual reality technology, including increases in computational speed, graphics rendering, tracking devices, and user interfaces (Rizzo et al, 2014).…”
Section: Applications Of 3d Interactive Software To Enhance Anatomicamentioning
confidence: 99%
“…An additional consideration, in this case, is the possibility of repeating the experience as much as desired through the use of technology when this repetition is not practical without the technology. Recently, barriers of cost, availability, and ease of use of virtual reality equipment have diminished, and the use of this technology has increased in traditional educational environments (Liu et al, 2016).…”
Section: Discussionmentioning
confidence: 99%
“…The implementation of immersive virtual reality environments is becoming more common for teaching and learning in various education disciplines (see Liu et al, 2016, for a recent and insightful literature review). In music education, researchers continue to explore immersive virtual reality as a means of treating music performance anxiety (Bissonnette, Dubé, Provencher, & Sala, 2011, 2016Orman, 2003Orman, , 2004Williamon, Aufegger, & Eiholzer, 2014).…”
mentioning
confidence: 99%
“…The tension between the opportunities provided by VRLEs and the lack of guidance on designing VRLEs formed the rationale for this study. There are considerable design and implementation challenges when developing an effective VRLE efficiently (Górski et al, 2016;Liu et al, 2016;Zhou et al, 2018). Despite a number of studies providing evidence of the value of VRLEs in education (Concannon et al, 2020;Makransky et al, 2019;Sun et al, 2019), there is a dearth of evidence-based guidelines to support designers and developers, especially in the secondary school environment.…”
Section: Introductionmentioning
confidence: 99%