2016 International Conference on 3D Imaging (IC3D) 2016
DOI: 10.1109/ic3d.2016.7823453
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Explorations for real-time point cloud rendering of natural scenes in virtual reality

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Cited by 11 publications
(5 citation statements)
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“…Compression and decompression will potentially result in noisy point clouds as well (Cao et al, 2019). Besides, real-time rendering in VR games is another source of noise (Bonatto et al, 2016). Although noise is a common corruption pattern for both 2D and 3D data, the manip-…”
Section: Noise Corruption Patternsmentioning
confidence: 99%
“…Compression and decompression will potentially result in noisy point clouds as well (Cao et al, 2019). Besides, real-time rendering in VR games is another source of noise (Bonatto et al, 2016). Although noise is a common corruption pattern for both 2D and 3D data, the manip-…”
Section: Noise Corruption Patternsmentioning
confidence: 99%
“…While it is possible to directly render the point clouds [34,9], doing so has two key disadvantages. First, pure point clouds are just not visually appealing.…”
Section: Point Cloud Reconstruction For Mobile Vrmentioning
confidence: 99%
“…While it is possible to directly render the point clouds [6,27], doing so has two key disadvantages. First, pure point clouds are just not visually appealing.…”
Section: Point Cloud Reconstruction For Mobile Vrmentioning
confidence: 99%